scaragulation
I did not look to see if this was resolved but if you nulled the lightmap ident in the scenario then added more tags to the map (type raw) theres a chance that the pointers to the lightmap did not get updated for any possible shifts, however I thought entity added raw near the index so I do not know if this is relevant. As had been suggested your best bet would be to build in a new lightmap under a new different name and relink it.
- Rogue_Modder
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Re: scaragulation
where's the link? =[