[Halo 2] Conduit

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ur first mod pawns nubbss yooo

pawnzzorr
15
42%
yes
8
22%
no
13
36%
 
Total votes: 36

Hadriel





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Post by Hadriel »

PLease, please don't suggest what I think you're suggesting. I didn't find all the weapons? If I can't the weapons then they are placed badly. And don't be so quick to write off a reported bug. Why would I lie? If you're not going to accept that maybe you have a bug or two... why even mod? Everyone makes mistakes. No one is immune.
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smacktalker




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Post by smacktalker »

kibito87 wrote:nice name :roll:
lmao. it'll do for now. ty for teh name :wink:

as for hadriel. try and look harder your eyes must be bad. because you can't find weapons the placement is bad? erh?
i'm sure you won't lie as you have no reason. but i said before i used the original placement , so the weapons spawn on original time. >_>
that'd be 45 sec in halotime, and 1 maximum on map for a carbine.
Last edited by smacktalker on Thu Aug 17, 2006 12:05 pm, edited 1 time in total.
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T1xAnton




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Post by T1xAnton »

^^.. Smack you can still help me on mine if you want since I am busy. Then we can release it. :P This looks good although it does seem wierd there are only COVENANT weapons. As for the name.. the name doesn't suit it.

(if there are more weapons besides covy weapons then tell me because i havent tried the map yet and people have been saying its only covy weaps.)
Last edited by T1xAnton on Thu Aug 17, 2006 12:22 pm, edited 1 time in total.
Hadriel





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Post by Hadriel »

Found the other Carbine and Shotgun on the "White Hole" side (The darker side of the map.) Still can't find the sniper rifle or any PPs. Alot of players look for symmetrical/semi-symmetrical maps to have some sort of symmetry in the weapon placement as well. Perhaps the late spawn was a loading glitch, ran it again no problems.

One maximum on map for carbine? I just ran it again and found them both... anyways...

I DO think weapon placement is terrible no matter how great the overall mod is.

Edit: Finding weapons should not be a scavenger hunt.
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smacktalker




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Post by smacktalker »

ok well in that case i'll consider havin another look in the placement and in the spawn times.. i swapped the BPR for the PP. since i hate that weapon..
tho i placed the weaps and i know where they are, i'm sure they are not all hided. you run into them when walking through parts of the map where you normally run past, jus like in any other map you learn to know where the weapons are..
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xheadshotmastax




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Post by xheadshotmastax »

Well so far its a almost perfect conversion.

I love it, but i gotta say the "only covie" weapons is really annoying.
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XxSilencedDeathxX





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Post by XxSilencedDeathxX »

This looks really good for a first mod, good job. I'm also glad to see a lot of first-time-mods turning out good, and not with AA or superjump and stuff like that.
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Post by Pyroman »

Fine, don't play my map...but remember mine took way more work. :P

Nice looking map.
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Post by God_UK »

great map, i like covenant maps and im sure as soon as u update it with a few little things it will be perfect :D

great job
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Post by gamefreak249 »

This is pretty sweet, keep up the good work :)
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xheadshotmastax




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Post by xheadshotmastax »

this map contains a superjump - i just found it :shock: :shock: :shock:
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Post by Ketchup_Bomb »

I remember when this map first came out.
It was one looooong effing walk. >_<

It's good see that it actually can be used as a well played map.
Nice job Smack.
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MrBalll




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Post by MrBalll »

Indeed it was a long walk. Just finished playing this one and the only thing I found "bad" about it was that the grav lifts sometimes didn't work out too well. Other than that I liked this map. Good job.
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Post by Spartan21891 »

Did I miss something? Since when can you create brand new bsps for the halo 2 maps? Anyway the map looks great.
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Post by -DeToX- »

Spartan21891 wrote:Did I miss something? Since when can you create brand new bsps for the halo 2 maps? Anyway the map looks great.
Its a BSP used in High Charity..
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Agent ME




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Post by Agent ME »

This mod looks exactly like the mod High Clarity... Copying?
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Post by Tural »

Comment removed. Come on, we're past this annoying argument. Everyone, stop talking about the name.
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Post by smacktalker »

you boy should not speak. ! reported ! < refer to tural his post.
i can change the name anytime i want and i dont give whether people get annoyed.
all you could do is complain about the name. thats not insulting when i say you complain about it.
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MasterChief2829




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Post by MasterChief2829 »

All I was trying to say is that a name does not make the mod it's the content that matters. That's it. :roll: But fine, take what you will of it. The mod looks great, I was just insulted that you insulted me. :? As for the superjump... where would you even be able to go lol? Nice find headshotmasta.
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Post by Boney526 »

I love this mod, it would be awesome for a FFA. maybe King? I really can't find anything wrong with it. Mimesis quality.
xheadshotmastax wrote:this map contains a superjump - i just found it :shock: :shock: :shock:
Ok, where?
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