[Plugin Structure] Firing Type <weap>

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uralllame




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Post by uralllame »

wow, if i new how to use this it would be great. I'm sorry for the recent conflict Tfav, i love you really man *hugs*
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shade45




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Post by shade45 »

awsome plugin :D
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halohacker2003





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Post by halohacker2003 »

with this i can make a weapon use the l and r trigger right...?...if i can can someoen help me out
B0arder606





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Post by B0arder606 »

yea u have t add a chunch to the weapon tag...a proj chunk then i get lost from there...well untill i would open up dothalo and figure it out myself.
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halohacker2003





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Post by halohacker2003 »

ok....ill try to see wat i can find out
plaguedsoul




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Post by plaguedsoul »

this plugin doesnt even work
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Agent ME




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Post by Agent ME »

This sucks, its not working for me. I added on that code right before the </plugin> because I couldn't find a struct there already for Firing Type, and in DotHalo it appears and all, but no matter what weapon tag I choose, the Firing Type drop-down box doesn't have anything, so I can't use it. Here's my plugin that I'm using as attachment.
Attachments
weap.zip
Can anyone tell me whats wrong??
(1.14 KiB) Downloaded 13 times
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halohacker2003





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Post by halohacker2003 »

mine isnt working either
TfAv1228




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Post by TfAv1228 »

if a firing type structure is not already there a. you have an old plugin and b you hafto add the reflexive reference below

Code: Select all

		<value>
			<type>reflexive</type>
			<offset>0x2C8</offset>
			<name>Firing Type</name>
		</value>
in the main <struct>
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Agent ME




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Post by Agent ME »

Thanks, this is pretty cool.
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TunesRus90




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Post by TunesRus90 »

does this plugin actually allow me to make weapons fully auto cause the plugin I had before had the option and i checked it but it didn't work
hellknight




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Post by hellknight »

what halo 2 app should i use aside from the chunk adder
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Post by Relyt »

Thats all i needed hellknight if u need any help feel free to im me...
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