Soffish Halo 2 Content Editor

This forum is for files only, Utilities and Hacks go here, not skins.
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Eaton




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Post by Eaton »

Prey wrote:Sure
Thanks! :D Been wanting to look at that for a long time.
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Shock120





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Post by Shock120 »

Prey wrote:
ManBearPig_06 wrote:I thought that quaternions were easier to use than vectors only when dealing with a trailing float point behind a model. How/why are they being used here?
Quaternions are regularly used for rotations in game development, it's just how it is. You would think that Vectors would be used (and more than not they are), it all depends on the programmer.
Shock120 wrote:Will the BSP viewer look better than Entity's &/or as good as Prey's Visual Scenery Mover[...]
Ehh from what I can remember VSM and Entity are graphically identical - same textures are shown in the same way...
Your sig just reminded me.
Makers of Soffish, make the BSP as good as or better than Prophet.
@ Prey, did you import lots of code for Prophet as well. :lol:

Edit: Too late... :cry:
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fezulon





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Post by fezulon »

hey i dont know much about modding but one thing i would like to see is a button that adds map slots to mainmenu, i am still trying to work out how to do this D= i have read a few tutorials but it baffles me. It will click in my mind soon enough though :P. But yea a button for adding maps would be cool.

As for UI i think multiple maps can be done like multiple animations in adobe flash AS3, if you have not seen it im sure google has pictures somewhere. Photoshop also has a good user-friendly layout, sorry bout all the arty programs but i just finished a year of Digital Graphics =D.
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Eaton




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Post by Eaton »

fezulon wrote:hey i dont know much about modding but one thing i would like to see is a button that adds map slots to mainmenu, i am still trying to work out how to do this D= i have read a few tutorials but it baffles me. It will click in my mind soon enough though :P. But yea a button for adding maps would be cool.

As for UI i think multiple maps can be done like multiple animations in adobe flash AS3, if you have not seen it im sure google has pictures somewhere. Photoshop also has a good user-friendly layout, sorry bout all the arty programs but i just finished a year of Digital Graphics =D.
Prey's Menu Menu Menu can add and edit mainmenu map slots.
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Shock120





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Post by Shock120 »

Please make MPC easier. :D
Last edited by Shock120 on Mon Dec 15, 2008 1:01 pm, edited 1 time in total.
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Dr.Flatulator





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Post by Dr.Flatulator »

Link is down?

Mirror please.
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Eaton




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Post by Eaton »

Dr.Flatulator wrote:Link is down?

Mirror please.
http://files.remnantmods.com/soffish_beta/

Release.zip
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xXFeRcHoXx





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Post by xXFeRcHoXx »

Eaton wrote:
Prey wrote: I'm pretty sure I uploaded the program's source code each time, just post if there's a source I forgot to post and you need it..
Just my 2 cents.. keep up the good work.
Can you post Prophet's source?
Prey wrote: Sure
ZOMG, Thanks, Now i can debug it because it doesn't run on mah PC >_<
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G.I.R.




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Post by G.I.R. »

Did Prey ever actually post the source? I never found a link to download it. :/
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(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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Eaton




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Post by Eaton »

G.I.R. wrote:Did Prey ever actually post the source? I never found a link to download it. :/
Page 4, very last post.
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G.I.R.




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Post by G.I.R. »

Eaton wrote:
G.I.R. wrote:Did Prey ever actually post the source? I never found a link to download it. :/
Page 4, very last post.
Huh...Last time I looked at that post, there wasn't a download. Meh. :/
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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Eaton




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Post by Eaton »

G.I.R. wrote:
Eaton wrote:
G.I.R. wrote:Did Prey ever actually post the source? I never found a link to download it. :/
Page 4, very last post.
Huh...Last time I looked at that post, there wasn't a download. Meh. :/
You probably weren't signed in. :wink:
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NotZachary82





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Post by NotZachary82 »

You know, I finally took the time to use this today and I realised how much more efficient it is than Entity. I cannot wait for the final :).
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