Bubble Blast
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
Bubble Blast
Bubble Blast
Send your rivals plummeting upward to their doom by sticking them with buoyant bubbles! If your elevation exceeds a certain height, or if you fall off the platform, you will be sucked into the vortex above.
Note: The sky looks like crap in these pictures because it is animated. It looks less crappy in-game.
The Bubbler: Its uncharged shot is a small pink bubble. Each bubble impact sends the enemy straight upward by the height of about one jump. Two quick consecutive shots will blow someone to the sky.
The charged shot is a very slow homing red ball that will immediately jettison someone to the sky on impact. Run toward your target to give the bubble extra speed.
The Bubble Cannon:
Shoots a powerful green bubble that will splatter someone on impact, or knock him from the platform (at which point he will fall up). You only get 4 rounds, so shoot wisely.
The Push Bubbler:
Fire the charged shot (yellow bubble) to pop an enemy into the air. While he is in the air, pelt him with cyan bubbles to push him backward and off the platform.
The lift grenade:
Toss this portable grav lift at an opponent's feet to blow him to the sky. Has a wider range than a regular grav lift, so you don't need pinpoint accuracy. There is only one on the map, however.
The bubble nade:
Stick someone with it to send him you-know-where. Travels at double the regular grenade velocity.
Every object on the map has custom phmo and collision, thanks to the research of neodos. Note that the rising effect of the projectile impact is not the standard jpt force nonsense, but a different, much more precise method. A dummy biped spawns on the map, so you can practice bubbling him into the air by the various means available.
Credits:
Entity 1.6 UE and 1.39
Yelo
H2IB
DxtBMP + MSPaint = Victory
Thank you:
Neodos, the last scientist: phmo research, debugging, testing, the portable grav lift, endless support
Yamagushi: easy coll/phmo/mode resizing tutorial
Turk645: instructional mods for hlmt attachments, effect acceleration reflexive
Xzodia: Plugin development
Patch Gemini (sppf)
Send your rivals plummeting upward to their doom by sticking them with buoyant bubbles! If your elevation exceeds a certain height, or if you fall off the platform, you will be sucked into the vortex above.
Note: The sky looks like crap in these pictures because it is animated. It looks less crappy in-game.
The Bubbler: Its uncharged shot is a small pink bubble. Each bubble impact sends the enemy straight upward by the height of about one jump. Two quick consecutive shots will blow someone to the sky.
The charged shot is a very slow homing red ball that will immediately jettison someone to the sky on impact. Run toward your target to give the bubble extra speed.
The Bubble Cannon:
Shoots a powerful green bubble that will splatter someone on impact, or knock him from the platform (at which point he will fall up). You only get 4 rounds, so shoot wisely.
The Push Bubbler:
Fire the charged shot (yellow bubble) to pop an enemy into the air. While he is in the air, pelt him with cyan bubbles to push him backward and off the platform.
The lift grenade:
Toss this portable grav lift at an opponent's feet to blow him to the sky. Has a wider range than a regular grav lift, so you don't need pinpoint accuracy. There is only one on the map, however.
The bubble nade:
Stick someone with it to send him you-know-where. Travels at double the regular grenade velocity.
Every object on the map has custom phmo and collision, thanks to the research of neodos. Note that the rising effect of the projectile impact is not the standard jpt force nonsense, but a different, much more precise method. A dummy biped spawns on the map, so you can practice bubbling him into the air by the various means available.
Credits:
Entity 1.6 UE and 1.39
Yelo
H2IB
DxtBMP + MSPaint = Victory
Thank you:
Neodos, the last scientist: phmo research, debugging, testing, the portable grav lift, endless support
Yamagushi: easy coll/phmo/mode resizing tutorial
Turk645: instructional mods for hlmt attachments, effect acceleration reflexive
Xzodia: Plugin development
Patch Gemini (sppf)
Last edited by CaptainPoopface on Sat Jun 28, 2008 6:48 pm, edited 3 times in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
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- Location: Michigan, USA
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- Posts: 541
- Joined: Thu Feb 08, 2007 5:39 pm
- Location: NJ
Alll your mods are so unique. They all turn out really nice and I think you did a good job .
-----[ [BioDrop][Wake Island][3volved's Havok][Nightmare] ]-----
---------[ [Hud Coordinate Finder]-[Halo 2 Effect Studio] ]---------
This has to be the most outstandingly innovative idea ever created for halo. Downloading & Playing.
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- -Treetoad-
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- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
My lord, I come on here to see what new creative Halo 2 mods have rose since the fall of Halo 2 modding, and yet you still come up with the most creative ways to keep it alive. I love your mods, I'm going to have to check this one out!
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- THE-MASTER
- Posts: 225
- Joined: Mon Aug 29, 2005 10:31 am
- Location: Scotland
This is amazingly interesting. I am going to have to download and have a look! Great job. Unique.
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Please contact me if the sig is over the limit with the title of the song, artist and album. Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig
Please contact me if the sig is over the limit with the title of the song, artist and album. Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig
We dont support TDADA modding here. So don't talk about it.
-----[ [BioDrop][Wake Island][3volved's Havok][Nightmare] ]-----
---------[ [Hud Coordinate Finder]-[Halo 2 Effect Studio] ]---------
Yeah I messaged the captain about this a long time ago and he told me how to fix it. There is something wrong with the big spinning globe. If you get rid of that mach (actually it's really 3 or 4 machs I think) then the map is system linkable. I have played it over system link with 2 different people. Just null the hlmt of the halo mach and make sure your friends do the same thing, or you could change the mach on the machine pallette in the scenario tag to null.
It's a fun map
It's a fun map
My cat's breath smells like cat food