[3volved]Darkshallfall and DemonicSandwich's Havok

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DemonicSandwich




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Post by DemonicSandwich »

There will probably be a v2 Havok for hell of it and I'll do the bug fixes this weekend maybe...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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axeraider15





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Post by axeraider15 »

idk if this has been said
but y is there an "e" at the end of demonic's name
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Sgt.Peppers




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Post by Sgt.Peppers »

Uhh, what?
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Post by GametagAeonFlux »

Sgt.Peppers wrote:Uhh, what?
He's talking about the topic title. /fixes.
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Post by Nemihara »

Someone should make the 38th Paralell North into Coag. Electric fences and turret towers ftw.
Forgot to add in my old post that the Carrier warthog rocks. Awesome. Just simply awesome.
By the way, doesn't the Chopper have a boost? Just wondering.
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newbymodder




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Post by newbymodder »

no chopper doesn't have boots lol, but its uber strong
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Halo4Ever




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Post by Halo4Ever »

demonicsandwich wrote:There will probably be a v2 Havok for hell of it and I'll do the bug fixes this weekend maybe...
Cool, Some of us will be looking forward to it, I'll try it out, even with Halo 3 here, I love your maps they are awesome, the 3volved series is by far the best I've played other then the killtrocity series.
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-Treetoad-




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Post by -Treetoad- »

Those gate are smexy. I'm definitely playing this one :)
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-[-QuicKScopE-]-





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Post by -[-QuicKScopE-]- »

Y Is There No Carrier Hog?
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newbymodder




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Post by newbymodder »

have to be playing ctf for the carrier hog
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-[-QuicKScopE-]-





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Post by -[-QuicKScopE-]- »

O Ok Thanks
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Nemihara





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Post by Nemihara »

newbymodder wrote:no chopper doesn't have boots lol, but its uber strong
I mean from Halo 3. It boosts like the wraith.
And why does the mortar always destroy the warthog?
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JacksonCougAr




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Post by JacksonCougAr »

lol; because the first shot out of the mortars isn't random :p
Now that I think about it none of the shots are probably...
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Post by ninni721 »

Have you thought about editing the main menu to add like the spartan laser an flamethrower options to the starting/secondary weapons menu? same with the vehicles? I don't know if its possible, but it would be cool as hell.
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newbymodder




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Post by newbymodder »

Nemihara wrote:
newbymodder wrote:no chopper doesn't have boots lol, but its uber strong
I mean from Halo 3. It boosts like the wraith.
And why does the mortar always destroy the warthog?
i was talking about halo 3, i have the game and from the times i drove it it never had boost or i didn't hit the right button.
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non-relating
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Post by non-relating »

i like everything besides the projectiles that are coming outa those cannon thingys
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Post by modded4life »

ninni721 wrote:Have you thought about editing the main menu to add like the spartan laser an flamethrower options to the starting/secondary weapons menu? same with the vehicles? I don't know if its possible, but it would be cool as hell.
i asked that question a while ago, its possible, u have to edit mainmenu.map i think
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Post by RandomBlueDude »

:shock: I'm speechless :shock:
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Post by ninni721 »

modded4life wrote:
ninni721 wrote:Have you thought about editing the main menu to add like the spartan laser an flamethrower options to the starting/secondary weapons menu? same with the vehicles? I don't know if its possible, but it would be cool as hell.
i asked that question a while ago, its possible, u have to edit mainmenu.map i think
i do remember a mod where there was an option for secondary vehicle spawn and it added weaponless to the starting weapon choices. That was sick.
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JacksonCougAr




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Post by JacksonCougAr »

I haven't really asked around but do not think it is possible to add the number of options to the mainmenu that would be needed for this to work.
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