Posted: Fri May 28, 2004 5:00 pm
Well here is an update of what I let out earlier today.
It has a much better layout than my previous apps and right now it injects meta and fixes reflexives. That's not what's special about this app though. It injects the raw sound and bitmap data eof. the goal is to model raw data injection too. Expect that soon.
a quick explanation of injecting sounds or bitmaps:
1. open a map file
2. choose a snd! or bitm meta
3. save meta
4. open map to inject to
5. choose any meta to inject to as long as that isnt being used by something in the game(ie: if you have warthogs in the level you cant go overwriting it's effects or antr's). if it's not big enough to inject over the program will tell you. if so, choose another.
6. it will ask if you want to inject raw data at eof. select yes.
7. if you overwrote an antr or effe or whatever, you will need to open your map in hmt or hht and change it from a antr or whatever it is to a snd! or bitm.
8. done.
It has a much better layout than my previous apps and right now it injects meta and fixes reflexives. That's not what's special about this app though. It injects the raw sound and bitmap data eof. the goal is to model raw data injection too. Expect that soon.
a quick explanation of injecting sounds or bitmaps:
1. open a map file
2. choose a snd! or bitm meta
3. save meta
4. open map to inject to
5. choose any meta to inject to as long as that isnt being used by something in the game(ie: if you have warthogs in the level you cant go overwriting it's effects or antr's). if it's not big enough to inject over the program will tell you. if so, choose another.
6. it will ask if you want to inject raw data at eof. select yes.
7. if you overwrote an antr or effe or whatever, you will need to open your map in hmt or hht and change it from a antr or whatever it is to a snd! or bitm.
8. done.