Page 1 of 1
Covenant Turret for Blood Gulch
Posted: Sat Apr 10, 2004 8:49 pm
by pokecancer
this is the cov turret with a different projectile.
Posted: Sat Apr 10, 2004 9:03 pm
by SEHF
Nice man! You just keep on coming with this stuff! I hope you fix this thing up some, but other then that its pretty good. I can't wait until you release a better grunt gulch to go along with the turrets.

Posted: Sat Apr 10, 2004 10:27 pm
by h4xx3d
Sweet! ive wanted one of these for my mod for such a long time

Posted: Sun Apr 11, 2004 6:01 am
by __Blaz0__
Pokecancer,
Nice mod. One question tho, is there any way to add one in w/o losing the tank, but still be able to place in sparkedit? I would like to add something like this to my mod...
http://files.halomods.com/viewtopic.php?t=3998
I have been trying diff ways to maintain all the vehicles, but add turrets to the top of my new base that can still be moved around in SE. If you can offer any help it would be appreciated.
__Blaz0__
Posted: Tue Apr 13, 2004 10:23 pm
by manipulator
Hey nice mod. One problem though... it uses the plasma overcharge as the projectile. Could you release it using a modified (or unmodified, I can do THAT modding) tank shell? I wanted to use this mod in one of my mods but I can't change the projectile without affecting the plasma pistol.
Posted: Wed Apr 14, 2004 12:01 am
by pokecancer
i didnt even touch the plasma pistol..... i just used its projectile as the turrets. you can still use the tank projectile. just swap with hmt.
Posted: Wed Apr 14, 2004 8:35 am
by manipulator
Sorry if I'm annoying you, but isn't that value held under projectile? The turret doesn't have its own value under projectile, so if I swap anything it will either swap the overcharge on the pp or do nothing at all.
Posted: Thu Apr 15, 2004 7:47 pm
by penner2
sorry if im annoying you, but where is your tutorial on perfect model injections? I cant find it any where but I keep hearing about it

Posted: Thu Apr 15, 2004 8:48 pm
by manipulator
tutorial submission section
Posted: Thu Apr 15, 2004 9:02 pm
by penner2
thanks, this should be very useful
Posted: Sun Apr 18, 2004 7:04 am
by jkjk
Nice turret! Are you planning to add rumble support to the turret at all?
Posted: Sun May 23, 2004 5:37 pm
by jkjk
When you touch the turret from the back, sometimes you get stuck to it and the only way to get out of it is to punch and suicide.
I know this is a weird request but to balance it out with all these flying vehicles, how can we make the turrets fly? This is needed for ACDIBG.