Random Bloodgulch mod

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Post Reply
User avatar
Penas_monster
Readers Club





Posts: 42
Joined: Mon Mar 06, 2006 10:37 am
Location: On top of your dead body t-baggin!

Random Bloodgulch mod

Post by Penas_monster »

IM not even sure if it works could someone try it out
I edited an old map and now it has : Flying ghosts , warthogs (jethog) and some projectile swaps if it works PM me


Heres The link:http://filexoom.com/files/2006/10/14/25309/cache003.map

Oh and If someone could get pics that would be nice ( lack of xbox at the moment)
Image
Mr.Squeegy
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

Post by Elite747 »

Your sig is too big.
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
User avatar
DRL333





Posts: 1668
Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!

Post by DRL333 »

Git rid of both of your sigs, the first is over the size limit, and you can't have animated sigs.

Just read the damn rules!
Valve > Bungie
Image
Making abstract graphics again and better than ever!
User avatar
Penas_monster
Readers Club





Posts: 42
Joined: Mon Mar 06, 2006 10:37 am
Location: On top of your dead body t-baggin!

Post by Penas_monster »

is it fine now jeeze and dont the rules also say and I quote : Don
Image
Mr.Squeegy
User avatar
DRL333





Posts: 1668
Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!

Post by DRL333 »

It's not against the rules to tell someone that they're breaking the rules.
Valve > Bungie
Image
Making abstract graphics again and better than ever!
Post Reply