MPSIM v4 (MANY PICTURES 56K beware)

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Wooden Dragon





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MPSIM v4 (MANY PICTURES 56K beware)

Post by Wooden Dragon »

Previous version of MPSIM ported to "The Two Betrayals"

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MPSIM v 4.rar
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Post by porkchoplomein »

that asualt rifle is biching
Gained acceptance to Norwich University military college, hopefully riding on a Marine scholarship.
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Post by Wooden Dragon »

*PROJECT DISCONTINUED*
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Post by SHOUTrvb »

:( 3 days and he quits? Why? Why? You should've kept going man, brought back the xbox 1 modding!
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Post by Wooden Dragon »

I could keep going, It just seems like nobody cares... this version's been out a while and only one person said anything...
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Post by r0tten »

if there were a whole map pack worht i would play it religiusly, it just seems everyone quits after making one map and it gets quite boring playing the same map over and over again.
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Post by Wooden Dragon »

Alright, I'll keep going through the levels then... We'll see how long it takes for me to bleed out my eyes from linking all the actv's and such ^_^
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Post by SHOUTrvb »

Wooden Dragon wrote:Alright, I'll keep going through the levels then... We'll see how long it takes for me to bleed out my eyes from linking all the actv's and such ^_^
:D Most people just don't know what's going down. When you finish, I'll post an announcement.
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Post by Wooden Dragon »

Cool, thanks
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Post by guardian232 »

Yeah dude, this is a great series that deserves a lot of recognition. Everything that you make just blows away anything in this forum. Great job, I like the combat rifle 8) . I'm about to post an update to my v.2 halo AI mod and I used the combat rifle. How did you change the screen from blue to orange? That rocks! Great Job Again!!
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Post by Wooden Dragon »

It was changed to orange by changing the compass_plate, Numbers_plate, and display_fp bitmaps
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Post by Wooden Dragon »

Update: I've finished 2 maps, The Pillar Of Autumn, and The Truth and Reconciliation, the lvl Halo is impossible to make this for... Anyway, I AM working on this
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Post by SHOUTrvb »

Nice. Why not halo though? I wouldn't know.
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Post by guardian232 »

Yeah really, why not halo?
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Post by Wooden Dragon »

The level Halo mostly depends on the AI exiting the dropships... The cyborg biped isn't able to sit in the dropships... if the seat names are changed, they are unable to exit the dropship... So in other words, there are very few free moving AI...
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Post by SHOUTrvb »

Ah, well that makes sence now that you mention it. Oh well, Halo isn't that important.
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Post by kibito87 »

You could just add my AI spawns around areas say like the 3 area's you must find refugees in?
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Post by Wooden Dragon »

Not quite sure how to place AI spawns...
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Post by SHOUTrvb »

Hmm, maybe you guys could start a team. An old school halo 1 mod team. That would rock.
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Post by GreyFox »

SHOUTrvb wrote:Hmm, maybe you guys could start a team. An old school halo 1 mod team. That would rock.
Definitely, I like halo 1 modding more then halo 2 modding anyway.
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