Hang em in Hell Version 2 Is Finished! Pics on Pages 1 and 3

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

What do you think?

Awesome!
33
85%
Great, but I expected more.
0
No votes
It's ok.
1
3%
Quit modding, you suck.
5
13%
 
Total votes: 39

swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Hang em in Hell Version 2 Is Finished! Pics on Pages 1 and 3

Post by swese44 »

HERE IT IS!
Hang em in Hell Version 2 by swese44. Compressable and LAN/XBConnect Compatible.

Make sure to TrashBash your cache.
http://files.halomods.com/viewtopic.php ... =trashbash

If you have problems getting the ppf to work, AIM me to get the map.


Please let me know if you like it or not. Leave me some feedback if you like the work I do. Thanks!


What's in it:

* Lava Fall you can walk through.
* Lava Damage (once your shield is depleted, you squirt blood everywhere with cool blood sound fx until you die or get out of the lava).
* Many of the tombstones are now torches with fire on top.
* You squirt a spray of blood when your shield is broken. Looks especially good when you punch someone in the back.
* Rocket launcher has a flaming trail and shoots sparks out the back when it fires.
* Sentinel laser now has a reticule. Also has its own red shield that flares up when you shoot it. It's also more powerful than before, and has a light that gives away your position even while you're not shooting to make up for it.
* Sniper Rifle shoots a group of skulls with a cool contrail that explode and shoot your dead body all over the level (try putting 4 sniper shots on someone, it's pretty cool).
* Shotgun pellets are the same, but it shoots a fiery cloud now.
* Frag Grenades look like skulls and are on fire when you throw them.
* Plasma grenades make your shield flare up on contact, have a cool yellow trail, and have a huge explosion. Explosion is bright red at its base.
* Plasma Rifle shoots red plasma with orange contrail. When it overheats red sparks shoot out of the sides. Has a very bright shot (looks cool when shot down a narrow hall).
* Footsteps leave trails of fire.
* Cool skin on MC.
* Awesome lightmap.
* Battle Rifle has a slow rate of fire, but does more damage and has a zoom.
* Shotguns are now sawed off shotties.
* Pistol is a little larger and longer.


Credits:

Cluis!! Thanks for HHT4! Can't wait for HHT5. You rock!

Big thanks to thinkreddie for showing me how to change the dds type in its meta. I couldn't have figured out how to do lightmaps without him! Also giving me good feedback, unlike most of you "betatesters" :)

Jake07777 and ShinRyuDemonlord for good feedback.

NiTrOuSoXiDe for the Battle Rifle model and sound.

commanderoz - I used part of his MC skin from Electrice (Awesome skin by the way).

MaCeGaC for giving me the idea for how to do the lava fall.

GRUNT1287 for converting the lava sound for me (my computer won't install the codec).

GABS DC for getting me a cool Glock model, though I couldn't use it :(


All the betatesters who gave me good feedback--and the betatesters that just wanted the map :) (Some of these might be AIM screennames)

Spartan III
rcm921
TheMadModder
Jake07777
GRUNT1287
HEARit89
Dr Martijn
thinkreddie
nosoxide529
mr5000style
DA 1 nOnly G6
onetonbullet
sNoOpDoGm12
ShinRyuDemonlord


Let me know if I forgot anyone!
Attachments
DSC00020.JPG
DSC00020.JPG (91.3 KiB) Viewed 4084 times
DSC00017.JPG
DSC00017.JPG (82.73 KiB) Viewed 4086 times
DSC00015.JPG
DSC00015.JPG (95.23 KiB) Viewed 4086 times
DSC00014.JPG
DSC00014.JPG (85.03 KiB) Viewed 4085 times
Hang em in Hell V2 by swese44.rar
Version 2 -- DOWNLOAD NOW!
(7.36 MiB) Downloaded 516 times
Last edited by swese44 on Sat Oct 09, 2004 11:13 pm, edited 32 times in total.
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

that is really cool man....how did ya m,ake the lava?
Image
cmart*





Posts: 60
Joined: Mon Aug 09, 2004 10:55 am
Contact:

Post by cmart* »

wow looks even more amazing then i thought it would :D
LilEddie4200





Posts: 28
Joined: Sun Aug 15, 2004 2:35 pm
Location: michigan

Post by LilEddie4200 »

hey, nice mod man! but is there anyway that you dont have to "trashbash"? because i just cant do trashbash that well...

lileddie4200
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

you could put fire in the lave so if you jump in you get hurt and it would look cool...just an idea ^.^ looks realy good :D
YOUR THREE LINES OF TEXT!!!!!!
2bitwhore





Posts: 36
Joined: Sat Sep 11, 2004 3:01 am
Location: deep under the earth's atmosphere
Contact:

Post by 2bitwhore »

Ryu wrote:you could put fire in the lave so if you jump in you get hurt and it would look cool...just an idea ^.^ looks realy good :D
tha might also add smoke to add to the effect
Hizlo




Revivalist

Posts: 67
Joined: Mon Apr 19, 2004 5:22 am
Location: Long Island, NY
Contact:

Post by Hizlo »

Very nice dude, keep up the great work. :wink:
Echelon




Vector Mad Hatter

Posts: 242
Joined: Mon Jun 28, 2004 2:01 pm
Location: Fist in the air in the land of hypocrisy

Post by Echelon »

I cant get the patch to work. I've tried every way possible including using trashbash on not only a 47mb cache but also a 115MB cache
Image
zj695000





Posts: 34
Joined: Sat Feb 28, 2004 12:53 am

Post by zj695000 »

if you put fire low in the ditch, it would barely flame above the lava which would look realistic and it would still hurt :D
great mod swese
5000 > you
barb0115





Posts: 20
Joined: Fri Apr 02, 2004 6:48 pm

Post by barb0115 »

I also haven't gotten the patch to work. I've tried 3 different caches, trashbashed them all, didn't trashbash any, and nothing has worked. I see TheMadModder is having the same problem. Anyone else having problems?
paul_phil





Posts: 38
Joined: Wed Mar 24, 2004 1:30 am
Location: Nottingham, UK

Post by paul_phil »

Sorry, have I missed something lately? What's trashbash'ing?

PS. The level looks superb. :D
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

You could always add the fire without the effect, no flames and still does damage...
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

There are only 2 scenery objects to replace in the level, the flag bases and the arrows on the ground. I could replace the steam jets with fire or something, I'll take a look at it when I get a chance.

For those who were wondering, the lava is an injected and modified water texture, but wouldn't look right without a red texture underneath it. So I made a new bitmap for the generator bitmap underneath the surface, and made a new generator glow bitmap which tells the shader what parts of the surface to brighten when it flashes.
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

Wow, thanks (GT)Juggler. That opens up a lot of possibilities. I'll make an update for this! I'll be able to add a lot more, thanks.
JC





Posts: 47
Joined: Fri Jul 16, 2004 5:15 am
Contact:

Post by JC »

This mod doesn't work for me, it won't load on my xbox.
Stealthy





Posts: 157
Joined: Thu Aug 26, 2004 7:09 pm

Post by Stealthy »

hey JC, are you getting the dirty disc error? or just the freeze in the countdown where you can just push B to get back?
cmart*





Posts: 60
Joined: Mon Aug 09, 2004 10:55 am
Contact:

Post by cmart* »

it frezess for me
PhatheadWRX





Posts: 19
Joined: Mon Jun 28, 2004 8:49 am

Post by PhatheadWRX »

me too
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

Has anyone been able to play this or does it freeze for everyone?
Wooden Dragon





Posts: 348
Joined: Thu May 13, 2004 3:59 pm
Location: Burning in Hell
Contact:

Post by Wooden Dragon »

I think it freezes for everyone :(
Post Reply