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Misc: ...::Mad Weapons V.3, 15 DIFFERENT weapons!!!!::...
Posted: Wed Sep 01, 2004 9:25 am
by Guest
THIS MOD WORKS NOW!!!!
FIXED! ...:::Mad Weapons V.3!:::... USE TRASHBASH!
This Is Mad Weapons V3 By
Posted: Wed Sep 01, 2004 9:29 am
by Guest
the suprise mod went byebye but it was water
Posted: Wed Sep 01, 2004 10:07 am
by swese44
Nice try. You didn't create water, you only changed the teleporter bitmap to blue and copied its shader to a panel.
It might look alright if you used one large panel though.
Posted: Wed Sep 01, 2004 11:22 am
by Ryu
LoL yea if you used one big block it would look a lil better...and water has been done...its just hard to get it set up so you can see it...but this is a nice substitute. And i dont like the "paths". but other then that it was cool...and you took out the powerups

Posted: Wed Sep 01, 2004 2:39 pm
by Beast96
sec fire doesnt work on the a.r.
Posted: Wed Sep 01, 2004 3:47 pm
by Ryu
LOL i know what you mean...but thats not the right AR....theres another one someplace and it does have sec. fire....i thought the same thing but then i shot the RL near the blue base and it fell out of the sky...so yea

Posted: Thu Sep 02, 2004 1:39 pm
by Guest
yea that is what i did with the tele but hey i was just messin around and i ""MIGHT"" fix it maybe
whatcha guys think of the guns?
Posted: Thu Sep 02, 2004 1:53 pm
by Ryu
There cool...but i think you should only have one AR in the level....and ad sec fire to more guns and new models

Posted: Fri Sep 03, 2004 7:45 am
by halohacker2003
hey do u guys need HaloCE to get the meta to make the secondary fire on weapons as explained
here if not could someone make a tut that wouls seem a little easier for me it will be greatly appreciated
Posted: Mon Sep 06, 2004 1:44 pm
by anyone
pretty sweet guns! i like the nade launcher. is it possible to have two diff sounds for the ar? like one for the bullet and one for the blast?nice portal water too!
Posted: Mon Sep 06, 2004 6:53 pm
by Echelon
Here is V.2 of
Posted: Tue Sep 07, 2004 6:41 am
by jkjk
Nice weapon mod
Posted: Tue Sep 07, 2004 9:32 am
by Guest
thanks,
i am thinkin about adding a crossbow and a flamethrower but if the flamethrower was injected then the ppf would be even bigger...
Posted: Tue Sep 07, 2004 10:03 am
by mrhyperpenguin
well you could (or we) make a map pack out of TSF 115 meg cache's
Posted: Wed Sep 08, 2004 5:22 pm
by Guest
whats tsf?
*EDIT*
lmao the swamp fox...
yea dude i already have that xbe that does that also....
is there a limit on the models that can be injected in hht4 cuz i injected
a railgun's proj and then loaded it up and it messed up all the models...
Posted: Wed Sep 08, 2004 7:12 pm
by Ryu
I just got down DL'ing this and it seems to freeze when loading...hmm ill try patching it again...but is there anything i shoud do like patch it to V1 or something

Posted: Thu Sep 09, 2004 9:43 am
by Guest
no u dont just patch it over the bg cache file and thats all....
Posted: Thu Sep 09, 2004 11:12 am
by Ryu

Hmm i cant seem to get it to work *goes to try again* grr i still cant get it to work...oh well i did like your first one
Posted: Fri Sep 17, 2004 1:33 pm
by Guest
Try to trashbash ur cache first.. even though i didnt use it and then if that dont work then get a new bg cache...
Posted: Sat Sep 18, 2004 9:37 am
by JC
Very nice, I like how you have all of the old weapons as well as these new ones on the map.