Model: THE NUKE AND PELICAN FINALLY WORKING!!!!!!

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

What do you think

awesome
25
61%
cool
9
22%
sucks
7
17%
 
Total votes: 41

FinnyD





Posts: 21
Joined: Sun Feb 29, 2004 7:01 pm

Pelican works great, but I see no NUKE!!

Post by FinnyD »

Ok what's up with the "NUKE" part of this. The Pelican works great, but it doesn't fire anything & none of the weapons or gernades have a nuke.

Also is there any way to get the Pelican to fire something? I was hoping it had a nuke, due to the name, but I could find it if there is one.

I LOVE the fact that the Pelican now takes normal damage. Awesome improvement there, but how do you make this damn thing fire missles or nukes????

Class....Anyone...Anyone...???
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
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Post by MR.INSANE »

the uke is the rocket launcher man you really gotta check other things out
Hawkchild





Posts: 26
Joined: Sat Jun 26, 2004 1:12 pm
Location: Land of the Grunt (UK)

Same in Sidewinder

Post by Hawkchild »

Hi guys, this has got to be one of my favourite mods sofar and i was wondering if it would be possible for someone to make a pelican for sidewinder please. If not could you tell me how i get a sp vehicle e.g pelican to a mp map e.g sidewinder please reply! :D
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

just inject it but of course thats is to simple for most people to understand
Hawkchild





Posts: 26
Joined: Sat Jun 26, 2004 1:12 pm
Location: Land of the Grunt (UK)

Post by Hawkchild »

would it be possible for you to make a ppf for me with a pelican in sidewinder as i have no single player on my downloaded version of halo ntsc. if i did i would do it myself but i cant download the full game from anywhere . if you can please could you make a "pelican in sidewinder" ppf . it would be greatly appreciated. thanx :oops:
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
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Post by MR.INSANE »

just take the pelican out of my mod einstien
Hawkchild





Posts: 26
Joined: Sat Jun 26, 2004 1:12 pm
Location: Land of the Grunt (UK)

Post by Hawkchild »

im not sure how, can u post a step by step tutorial for me. ive only been modding for a few days and all i can do is ppf things and simple projectile swaps.
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

okay here is what u do first goto models then warthog then export all the models in the area with hmp then just inject thgem over in a new mao
Hawkchild





Posts: 26
Joined: Sat Jun 26, 2004 1:12 pm
Location: Land of the Grunt (UK)

Post by Hawkchild »

ill give it a go
Hawkchild





Posts: 26
Joined: Sat Jun 26, 2004 1:12 pm
Location: Land of the Grunt (UK)

Post by Hawkchild »

im all cofused. where do i find models? how do i export? whats hmp? how do i inject? please help!!!!!!!! :?:
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
Contact:

Post by MR.INSANE »

please ask in the forums if you havent seen the halo cxe post it sais im leaving moding for halo
Veggie





Posts: 21
Joined: Fri Jun 11, 2004 5:09 pm

Post by Veggie »

How do you use the NUKE?!!!!!!!!!!!!!!!!
=-=-=-My Names on XBC: Veggie
=-=-=-Halo 2 Names: tF Harry, Silent Assasin
VISIT MY H2 CLANSITE: www.halo2tf.tk
blink182house





Posts: 151
Joined: Fri Jun 18, 2004 2:13 am
Location: Biloxi, MS
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Post by blink182house »

The nuke is the grenade launcher in the middle of the level. You shoot it and it blows up killing anything about half of the level.
Veggie





Posts: 21
Joined: Fri Jun 11, 2004 5:09 pm

Post by Veggie »

rofl, gotta try that.
=-=-=-My Names on XBC: Veggie
=-=-=-Halo 2 Names: tF Harry, Silent Assasin
VISIT MY H2 CLANSITE: www.halo2tf.tk
Sk





Posts: 14
Joined: Sat Jul 03, 2004 2:41 pm
Location: Italia

Post by Sk »

MR.INSANE wrote:i would be nice if someone could post some pictures cause i dont have a caputre card right now
Here's a pic of the pelican :wink:
Good work man!!
Attachments
BG_Pelican_MR.INSANE.JPG
BG_Pelican_MR.INSANE.JPG (31.35 KiB) Viewed 2488 times
lildemonpunk131





Posts: 12
Joined: Tue Jun 29, 2004 11:16 pm

Post by lildemonpunk131 »

Heres more pics, Notice how Player 2 died (who was standing on the hill behind red base) even when the nuke directly hit Player 2 who was standing on the hill in front of blue base?
Attachments
vroom!
vroom!
Pelican.JPG (27.08 KiB) Viewed 2440 times
nuke goes boom!
nuke goes boom!
nukeblam!.JPG (27.86 KiB) Viewed 2440 times
Nuke  is fired.
Nuke is fired.
nukefired.JPG (29.6 KiB) Viewed 2440 times
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
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Post by MR.INSANE »

thankyou for posting pictures im going to do this mod for sidewinder soon
think about it dropoffs with the pelican just scary
beamer





Posts: 12
Joined: Tue Sep 28, 2004 2:13 pm

Post by beamer »

When I patched it the nuke worked fine but the pelican looked like metal in a pile. you could drive and walk right through it. anyone else have this prob. :shock:
MR.INSANE





Posts: 80
Joined: Fri May 28, 2004 5:00 pm
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Post by MR.INSANE »

well just you seem to have the problem as you see in the pics it looks fine
Spartan0117





Posts: 14
Joined: Tue Dec 07, 2004 5:24 pm
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Post by Spartan0117 »

sweet
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