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machs on gemini
Posted: Sun Dec 24, 2006 10:52 pm
by newbymodder
ya how do you get rid of them the doors and the lil pad and the grav lift all appear so how do i get these to dissapear its on a bsp conversion
Posted: Sun Dec 24, 2006 10:56 pm
by foxfanatic23I7
Ok, the dorrs, are machs, and the lilypads are scenery, so we have to null them. To do this, go to the scnr of gemini, and then find the machine pallete, and the obstacle pallete, as well as the scenery pallete. When you find these, null everyitng inside of these and then none of the stuff will appear.
Posted: Sun Dec 24, 2006 11:34 pm
by kibito87
You could get rid of those machines and scenery but you could also use them for other extra's in your map. You could save chunks by utilizing them. Say you want a new piece of scenery in your map... You could just swap the lillypads with another piece of scenery you injected. That way you use the lillpads chunks instead of using more space to do the same job. Works the same with machines but I was just using that as an example.
Posted: Mon Dec 25, 2006 12:51 am
by newbymodder
ya i was thinking that mabey i could swap the doors for the gate off zaznibar and put them some where and mabey actually leaving the grav lift and lilly pads seeing as how my bsp has water in it
