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taking out bases

Posted: Wed Dec 13, 2006 3:59 pm
by Battery
you know in coagulation the red and blue base, and the rocks, is it possible to take those out of the map, and make there be a patch of land there instead?

Posted: Wed Dec 13, 2006 4:07 pm
by Tural
Not without being able to inject custom BSP.

Posted: Wed Dec 13, 2006 4:07 pm
by kibito87
The bases...no. The rocks yes. It's kind of a bitch to remove each rock without messing with the rest of the bsp scenery. Guess and check is the only answer.

Posted: Wed Dec 13, 2006 4:16 pm
by StalkingGrunt911
I don't think it would be that big of a pain... You just go to the [sbsp] tag then the Meta Editor in Entity.
Go to Tools>Show then check off Show Invisibles.
Find the structure labeled BSP Scenery Placement.
Just edit the Z cordinates and change it to -10 so it spawns where you can't see it.
In game you will notice it leaves a black spot, all you need to do is null out the lightmap or edit it. :wink:

Posted: Wed Dec 13, 2006 4:26 pm
by Battery
you know stlking do we have the same brain, i wasnt thinking of the ligghtmap part but still

Posted: Wed Dec 13, 2006 4:55 pm
by CerealKiller
Delete the rock's bitmaps and collision model.