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Entity Problems

Posted: Sun Dec 10, 2006 10:18 am
by Twinreaper
I'm trying to put the bsp from earthcity1 in waterworks. The building of the map goes fine, but when I try to use the bsp viewer, my computer just restarts. The new map size is only 69mb. Can someone help me with this. Also, I am using the latest version of entity as well as the latest plug-ins from 12/7.

Posted: Sun Dec 10, 2006 12:46 pm
by Monkey Terd
Your computer restarts because your computer is too low on virtual memory. And, on a side note, that BSP's meta size is too large to add to an MP map as of now...

Posted: Sun Dec 10, 2006 1:36 pm
by Twinreaper
Thank you for the help. Off the top of your head, are there any sp -mp conversions that havent been done that are low on the meta size?

Posted: Sun Dec 10, 2006 2:07 pm
by SpecOp44
I can't.
But, if you want to, you can check the size of a map's BSP by selecting it's [Sbsp] tag in ADI.

Posted: Tue Dec 12, 2006 7:46 pm
by Twinreaper
SWEET! Thanks for the tip! Hopefully I can get my first custom map up before the new year! :oops:

Posted: Thu Dec 14, 2006 1:50 pm
by Twinreaper
I ran into another little snag that has me baffled! After I got the map to open in BSP viewer, the program runs like molasses, I have virtual mem set to 4gig...and it won't let me move any spawn points. (they all r like a mile away from where they need to be!) And to make matters worse, I can't seem to find a way to figure out where the spawn points need to be moved to according to X Y Z cords, I figured manually telling which cords they need to be moved to would be easier. Any help would be appriciated.
Oh yeah, sorry for being a pain in the ass noob, but us old folks have trouble learning new things!

Posted: Thu Dec 14, 2006 2:18 pm
by DemonicSandwich
Twinreaper wrote:Oh yeah, sorry for being a pain in the *** noob, but us old folks have trouble learning new things!
Chill, we all start some where. Moving things in the BSP veiwer is simple, simply left click the item and a red box appears around the item, you then use the arrow keys to move the item.
As for the slowness, your virtual memory is high so it means you can load alot of graphical stuff but its speed is determined buy how fast your graphics can load the 3d stuff.

Posted: Thu Dec 14, 2006 2:20 pm
by kibito87
Twinreaper wrote:I ran into another little snag that has me baffled! After I got the map to open in BSP viewer, the program runs like molasses, I have virtual mem set to 4gig...and it won't let me move any spawn points. (they all r like a mile away from where they need to be!) And to make matters worse, I can't seem to find a way to figure out where the spawn points need to be moved to according to X Y Z cords, I figured manually telling which cords they need to be moved to would be easier. Any help would be appriciated.
Oh yeah, sorry for being a pain in the *** noob, but us old folks have trouble learning new things!
Manually editing the coordinates, as long as you know where exactly you want, can be a very good tool. Although IMO you can't go wrong with visually seeing where the spawn point will be.

Posted: Thu Dec 14, 2006 2:33 pm
by Twinreaper
Thanks for your help, i appriciate it. Hopefully now that I know how to move the spawns, I'll be on my way to giving you a beta test of my map this weekend sometime. Thanks again!