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Screwed up machs

Posted: Fri Nov 24, 2006 12:19 pm
by halo0001
ok i have to have like 20 'bridges' and when i put them in my map they work fine for like 5 minutes but then they start disapperign, it still has coll but u just cant see them then the mc's body dissapears and all u can see is like a floating smg why is that, is there ne way to fix??

Posted: Fri Nov 24, 2006 12:51 pm
by smacktalker
set the chunk to: max on map 1..

and higher the bounding radius on the mach you are using

Posted: Fri Nov 24, 2006 1:16 pm
by Monkey Terd
Also, Entity hates Ascension. The MC model usually gets messed up somehow.

Re: Screwed up machs

Posted: Fri Nov 24, 2006 9:12 pm
by Exabyte
halo0001 wrote:ok i have to have like 20 'bridges' and when i put them in my map they work fine for like 5 minutes but then they start disapperign, it still has coll but u just cant see them then the mc's body dissapears and all u can see is like a floating smg why is that, is there ne way to fix??
To many of any objects can lag out a map on halo 2.

Posted: Fri Nov 24, 2006 9:57 pm
by StalkingGrunt911
...That's why there is 20 or more gates in a race track? :P

It's most likely because he didn't put Max On Map 1.