Getting rid of the Halo...

Technical Chatter here.
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MagitekCloud





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Joined: Sun Oct 01, 2006 9:27 am

Getting rid of the Halo...

Post by MagitekCloud »

I just injected the warlock map's sky into headlong and it looks great for a night time setting, but I ran into a road block. Since headlong is an earth place and warlock's sky is a haloian place, is there a way to get the Halo going around the sky to be nulled or done away with? The help that I have been getting from yall is great, I just need more help on this matter

Thanx
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Elite747




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Post by Elite747 »

Its a shader you can null out in the sky's [mode] tag.
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IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
MagitekCloud





Posts: 22
Joined: Sun Oct 01, 2006 9:27 am

Post by MagitekCloud »

Yeah, it worked. Thanx man. Now i got to figure out how to get rid of the annoying glare of the sun on the water...
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Elite747




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Post by Elite747 »

Glad I could help. :)
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IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
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