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I need help with sky injection.

Posted: Sun Nov 19, 2006 5:48 pm
by MagitekCloud
I was wondering how to inject skys into MP maps. *is using Xbox Halo 2*. I was wanting to inject a sky that would go well with a darkness setting. Please Help me.

Posted: Sun Nov 19, 2006 6:03 pm
by StalkingGrunt911
Open a map in Entity. Then go to the [sky] tag. From there choose a sky that you would like. Then at the right check off Recrusive and Parsed (Sounds is optional) then click Save. Once you have saved it somewhere on your computer open up the map that you want it in. Check off Recrusive and Parsed (Sounds if you checked it off). Instead of clicking Save click Build. Locate the .info file of your sky and open it. Once Entity says "Done" that means it injected into your map. Now go to the [scnr] tag. Right click where it says a lot of stuff *Reflexives* and choose Indents. Find where it says "Sky" *It should be near the top* and right click on it then choose Swap. Now change it to the sky that you injected and you are done.

Posted: Sun Nov 19, 2006 7:23 pm
by MagitekCloud
when u say check off, do u mean put a check mark in the boxes?

Posted: Sun Nov 19, 2006 7:39 pm
by Monkey Terd
MagitekCloud wrote:when u say check off, do u mean put a check mark in the boxes?
yes.

Posted: Sun Nov 19, 2006 7:47 pm
by MagitekCloud
ok i tried that, but when i ftped the map and loaded it, the sky came out funky. A wonderful example is what happens when an old cardridge game freezes (NES)... Any good idea why i messed up?