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AI help in halo pc

Posted: Sat Oct 28, 2006 6:15 am
by Loonycgb2
well i have just started modding pc and i need to no how do you get the ai to respawn normal and not spawn through a vehicle and when i add the elite specop major y does the model not show rite it is like a bunch of weird lines and stuff comeing out instead of the model showing rite

Posted: Sat Oct 28, 2006 2:07 pm
by NWA_Noobz_Wit_Attitudes
I'm not a pro at this by any means, but if this helps, my understanding is, since it doesnt belong there to begin with, you have to inject it in place of something, where it spawns you can change in a bsp viewer.

Re: AI help in halo pc

Posted: Sun Oct 29, 2006 11:35 am
by DECOY
Loonycgb2 wrote:well i have just started modding pc and i need to no
how do you get the ai to respawn normal and not spawn through a vehicle
and when i add the elite specop major y does the model not show rite it is
like a bunch of weird lines and stuff comeing out instead of the model
showing rite
The biped spawns all stringy because you probablydidnt decrap the
weapon he is holding. you can check this with HHT. go to the actv for your
biped and null out the weapon.

If the biped model is still strung out, you havent decrapped the biped
itself. To create AI spawns without using vehicles you need to include a
CE scenario in your rebuild.

Sadly, you wont find that anyhing like that level of PC modding here
anymore. Go to www.halopc.net and DL some free tutorials. (You dont
need to register just to DL.)