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Visible projectiles and vehicle physics

Posted: Wed Oct 11, 2006 7:12 am
by smacktalker
hello. good questions here:

#1 anyone knows why rocketlauncher projectile swaps are visible on systemlink?

maybe copying over a reflexive from the rocketlauncher should be an easy way of making the weapon become visible on systemlink? anyone knows?
maybe it's an unknown, but maybe it's in the projectile reflexive and or / projectile chunk?

#2 anyone knows which reflexive gives the vehicle the physics and stuff.. let's say for example, i wanna add banshee physics to a warthog without having to meta swap.

Posted: Wed Oct 11, 2006 10:11 am
by SpecOp44
For the 1# I'm not entireley sure, but I think it's because the projectile has Htlm, unlike most weapons.

Posted: Wed Oct 11, 2006 10:32 am
by smacktalker
SpecOp44 wrote:For the 1# I'm not entireley sure, but I think it's because the projectile has Htlm, unlike most weapons.
then why don't simple projectile swaps on the other weapons don't work... let the shotgun shoot a rocket doesn't do much on systemlink...
i did some research and found out it's in the projectile reflexive in the WEAP tag... copy this reflexive 720 from the rocketlauncher over to the shotgun, and change the projectile and WALLA, you're all done with this.. :D :D
*NOTE: this way makes visible projectiles on systemlink, in a proper way.. the broken idents in entity after meta swapping was the main reason i was looking for a proper way.

i'm still wondering which reflexive in the VEHI takes care of the physics.. i already tried the FUNCTIONS reflexive 100 , doesn't change anything...