Visible projectiles and vehicle physics
Posted: Wed Oct 11, 2006 7:12 am
hello. good questions here:
#1 anyone knows why rocketlauncher projectile swaps are visible on systemlink?
maybe copying over a reflexive from the rocketlauncher should be an easy way of making the weapon become visible on systemlink? anyone knows?
maybe it's an unknown, but maybe it's in the projectile reflexive and or / projectile chunk?
#2 anyone knows which reflexive gives the vehicle the physics and stuff.. let's say for example, i wanna add banshee physics to a warthog without having to meta swap.
#1 anyone knows why rocketlauncher projectile swaps are visible on systemlink?
maybe copying over a reflexive from the rocketlauncher should be an easy way of making the weapon become visible on systemlink? anyone knows?
maybe it's an unknown, but maybe it's in the projectile reflexive and or / projectile chunk?
#2 anyone knows which reflexive gives the vehicle the physics and stuff.. let's say for example, i wanna add banshee physics to a warthog without having to meta swap.