Visible projectiles and vehicle physics

Technical Chatter here.
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smacktalker




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Visible projectiles and vehicle physics

Post by smacktalker »

hello. good questions here:

#1 anyone knows why rocketlauncher projectile swaps are visible on systemlink?

maybe copying over a reflexive from the rocketlauncher should be an easy way of making the weapon become visible on systemlink? anyone knows?
maybe it's an unknown, but maybe it's in the projectile reflexive and or / projectile chunk?

#2 anyone knows which reflexive gives the vehicle the physics and stuff.. let's say for example, i wanna add banshee physics to a warthog without having to meta swap.
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SpecOp44




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Post by SpecOp44 »

For the 1# I'm not entireley sure, but I think it's because the projectile has Htlm, unlike most weapons.
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smacktalker




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Post by smacktalker »

SpecOp44 wrote:For the 1# I'm not entireley sure, but I think it's because the projectile has Htlm, unlike most weapons.
then why don't simple projectile swaps on the other weapons don't work... let the shotgun shoot a rocket doesn't do much on systemlink...
i did some research and found out it's in the projectile reflexive in the WEAP tag... copy this reflexive 720 from the rocketlauncher over to the shotgun, and change the projectile and WALLA, you're all done with this.. :D :D
*NOTE: this way makes visible projectiles on systemlink, in a proper way.. the broken idents in entity after meta swapping was the main reason i was looking for a proper way.

i'm still wondering which reflexive in the VEHI takes care of the physics.. i already tried the FUNCTIONS reflexive 100 , doesn't change anything...
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