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Campaign Levels as MP
Posted: Fri Oct 06, 2006 2:47 am
by XXXTestamentXXX
I've seen abunch of maps where people took areas from the campaign levels and made them into MP levels, how do they do that?
Posted: Fri Oct 06, 2006 4:14 am
by StalkingGrunt911
You open up the campaign map in entity then you go to the [sbsp] tag and find a bsp ( alot of the bsp's in maps are too big to be played on because the maxium MB for MP is 80. ) Then on the right check Parsed and Recrusive (sounds is optional) and click save. Once you have saved it somewhere open up the MP map that you want to inject the bsp in ( I would suggest gemini, waterworks, or terminal because they have the most meta in the map ). When you have your MP map opened in entity look at the right and check off whatever you checked off for you campaign map, which would be Parsed and Recrusive then click
Build. Locate the .info for the bsp and open it. It will then inject the bsp and automatically swap with the old one. Just go to the BSP Viewer and move spawns so you can spawn in the level.

Posted: Fri Oct 06, 2006 12:45 pm
by xXtR1Xm1Xx
P8ntballer wrote:BIGGEST MP
Gemini=2064384
Waterworks=1888256
Terminal=1798144
____________________________________________
MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE
scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge
scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL (Shade did this)
scenarios\solo\05b_deltatowers\bsp_01_transition (underwater)
scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS
scenarios\solo\07a_highcharity\gravemind (Catacomb)
scenarios\solo\07b_forerunnership\high_10 (Induction)
scenarios\solo\07b_forerunnership\high_9 (Covenant Asylum)
scenarios\solo\07b_forerunnership\high_9_cinematic (Covenant Asylum)
scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room
Those are the covertable bsps so far that you can build into your map.
Posted: Fri Oct 06, 2006 1:09 pm
by XXXTestamentXXX
About switching spawns...
How do I move each person individually? After I move one person, and go to another, the person I just moved also moves >.>
Posted: Fri Oct 06, 2006 1:15 pm
by Munsie
You're using the Entity BSP viewer?
Just select it so you can see all the player spawns, and hit the select all button. Then just move them as a group, whenever one is where you want it, click him to deselect, then move the rest, so on and so forth until you have them all where you'd like.
~Munsie
Posted: Fri Oct 06, 2006 1:22 pm
by XXXTestamentXXX
Ah, I did not know you had to click again to deselect the person....

Thanks!