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Objects Move by Themselves

Posted: Mon Oct 02, 2006 11:40 am
by gamerkd15
I have been using Entity and it's built in BSP Viewer to move objects around. In containment I have been moving the machine gates to make a sort of stairways up into the air high above Containment. I place them perfectly in the BSP Viewer and they all connect, but when I play it on the Xbox there are gaps height-wise in my gates. Why is this? Shouldn't it stay the same way it looks in BSP Viewer? How do I fix it?

Posted: Mon Oct 02, 2006 11:49 am
by smacktalker
i wonder how long this will be going :roll:
everytime thesame "sort" of people posting this problem, it's getting a bit boring now..
to the author of this thread, once again, : In Entity's BSP viewer the yaw/pitch/roll coordinates still don't work properly so deal with it..
maybe sticky this problem to save the forum 100 topics more about this.

Posted: Mon Oct 02, 2006 1:12 pm
by gamerkd15
Sorry about that.

Is there a more accurate program?

Posted: Mon Oct 02, 2006 1:21 pm
by MilyardoX2
no

Posted: Mon Oct 02, 2006 11:30 pm
by smacktalker
yes. darkmatter.

Posted: Tue Oct 03, 2006 4:50 am
by Zone 117
I believe Darkmatter is even more inaccurate on moving items. Doorman had a hell of a time trying to place bridges with it.... way back in the day before Entity.

Posted: Tue Oct 03, 2006 10:13 am
by SpecOp44
Zone 117 wrote:I believe Darkmatter is even more inaccurate on moving items. Doorman had a hell of a time trying to place bridges with it.... way back in the day before Entity.
Darkmatter is more accurate then Entity, it almost has perfect precision. Only thing are the controls, they are terrible. If someone were to modify Darkmatter to have the same controls as Entity that would be very useful.

Posted: Tue Oct 03, 2006 10:41 am
by smacktalker
the first 2 hours i was trying to learn the darkmatter controls of the bsp viewer, i wanted to pull my hair out because of frustration lol, but darkmatter y/p/r are perfect.