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[Halo 2] what shader is pitch black

Posted: Fri Sep 15, 2006 2:28 pm
by Pocket987
yea, umm waht shader is pitch black so i can swap with the brand new m4 model i made for the battle rifle so it doesnt look crappy? anyone?

Posted: Fri Sep 15, 2006 2:29 pm
by Tural
Entity will inject vertically flipped UVWs, flip the UVWs before injecting, and you can use your own bitmap correctly for the model.

Posted: Fri Sep 15, 2006 2:36 pm
by Pocket987
how do i flip the UVW's

Posted: Fri Sep 15, 2006 2:57 pm
by Tural
What modelling program are you using?

Posted: Fri Sep 15, 2006 2:59 pm
by Pocket987
MilkShape 3d

Posted: Fri Sep 15, 2006 3:20 pm
by Tural
Oh, sorry, can't help there. Does Milkshape even support textures/UVWs?

Posted: Fri Sep 15, 2006 3:23 pm
by Pocket987
umm i dont know all i use it for is to import/export obj files and edit their models, but it changes the colors of w/e u edit and i was just wondering what shader tag was all black so i could swap them with the battle rifle to make it be black instead of distorted grey.

EDIT: spelling - lol