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need help with laser...

Posted: Sun Sep 10, 2006 12:35 pm
by uncutshadow
I followed this tutorial about how to put a laser pointer as a second proj.
http://files.halomods.com/viewtopic.php?t=56382
it worked but every time i use the laser the gun shakes like it is shooting something and the laser keeps moving when the gun shakes. how do i fix this?

Posted: Sun Sep 10, 2006 12:41 pm
by PPFNOOB101
ive never done that...but i beleive there should be a !jpt value for the laser that you can remove the shake value on...

Posted: Sun Sep 10, 2006 12:43 pm
by SpecOp44
It's because the Biped is lowering his weapon (When you hold the "L" trigger or press D-pad down it does that.)

Posted: Sun Sep 10, 2006 12:46 pm
by uncutshadow
SpecOp44
PostPosted: Sun Sep 10, 2006 1:43 pm Post subject:
It's because the Biped is lowering his weapon (When you hold the "L" trigger or press D-pad down it does that.)
so its suposed to do that?

Posted: Sun Sep 10, 2006 12:48 pm
by Monkey Terd
This should be the problem. (Mabye you missed it in the tutorial?) 0.o
MT wrote:Still in the "Triggers" reflexive, goto chunk 1. Set the "Rounds per Second" to 100, and the "Ammo per Shot" to 0.


Don't forget to save changes after editing anything. Now scroll down untill you see the [proj] dependency, and swap it to be the one we created earlier "objects\weapons\rifle\beam_rifle\projectiles\beam_rifle_beam (1)". Save changes again after you do that. Right above the dependency, you should see 3 floats labeled "Spawn Offset" I suggest you make the laser spawn a little below, and to the left of the gun so that you can see it while you are standing still. Good co-ordinates for the Magnum would be

.6
-.1
-.02

Don't forget to save changes, then scroll down to the effects inter-reflexive at the bottom. Once there, null out everything.

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