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Pelican with Collision

Posted: Sun Aug 27, 2006 8:24 am
by Benjyp
how do you give a pelican collision like in aerial?

Re: Pelican with Collision

Posted: Sun Aug 27, 2006 8:26 am
by -DeToX-
Benjyp wrote:how do you give a pelican collision like in aerial?
You mean phmo so it doesnt flip? You can have normal Collision by following any tut in the tut section on it.

Phmo because Pelicans have proper phmo's for machines :wink:

Posted: Sun Aug 27, 2006 3:37 pm
by Benjyp
what do you mean normal collision, where it flips around? i want it so that when its sitting still on the ground, its does not flip and when i get out of it, it does not flip.

Posted: Sun Aug 27, 2006 3:43 pm
by GametagAeonFlux
It only doesn't flip around like that because it's on a machine.

Posted: Mon Aug 28, 2006 4:50 pm
by Benjyp
ahhh thats cool, is there any program out now that allows me to convert bsps to machs? i know its sounds a little ridiculous but there are those programs that let you climb erey wall and stuff.

Posted: Mon Aug 28, 2006 4:50 pm
by GametagAeonFlux
Nope.