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can you delag a map?
Posted: Sat Aug 26, 2006 1:48 pm
by foxfanatic23I7
ok i made a mach mod it is super cool and everything but it is reall laggy... how can i fix this?
Posted: Sat Aug 26, 2006 7:37 pm
by T Beezie
Good Question.
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same problem?
I think it might have somthing to do with not having all of your spawns correct, like an object spawning inside of a wall or somthing. I'm probably way wrong though.
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waits for the real reason
Posted: Sat Aug 26, 2006 7:56 pm
by T1xAnton
Spawn times...set to 10000+ for machs. Sometimes its the bounding radious.

That always fixed my older lag problems.. SOMETIMES!! we spawn to much dont we mr fox! lol.
Posted: Sat Aug 26, 2006 11:25 pm
by Shadow LAG
This is because the overspawning hints ram cant handle it and it bogs the proccessor (if I am correct) this is a result of overspawning machine tags or non weapons in itmc. just max out the spawn time (for a quick fix) and you should be fine, but eventually the map will crash.... the best way to go about spawning something correctly is one look at my tut about machine spawning using entity and two making numerous machines spread apart.
PS: for future refrence this is not lag you are experiencing its a lowered FPS (frames per second)
Posted: Sun Aug 27, 2006 4:37 am
by Monkey Terd
Shadow LAG wrote:for future refrence this is not lag you are experiencing its a lowered FPS
= /
Thats the same thing. Also, to fix your problem, go into the the netgame equipment reflexive in hte [scnr] tag, find thechunk that you spawned the machine through, then for the Max on Map value, set it to "1". I always use Entity for this type of thing, but other programs will work as well..
Posted: Sun Aug 27, 2006 1:06 pm
by Shadow LAG
I forgot to mention that set one at a time rule, good thinking but for somereason it never really worked for me with machines :/.
PS: lag and fps are not the same thing. lag is a connection issue between sending and recieving network packets.
Posted: Sun Aug 27, 2006 8:42 pm
by Ketchup_Bomb
Lag refers to connection latency, yes. But it also refers to the connection speed between two devices.
Such as "The lag between the processor and the L1 cache is much less than the lag between the processor and the L2 cache."
Multiple meanings for the success.
