Page 1 of 1
Ascension Help
Posted: Thu Jul 20, 2006 12:16 pm
by RK200
Is there a way to remove those big rocks outside of Ascension? If so could someone please give me a tut?
Posted: Thu Jul 20, 2006 12:47 pm
by XxSilencedDeathxX
You could check if they are bsp scenery, if they are than just lower the Z coord so it is not visible anymore.
If it not bsp scenery and it is part of the bsp, than you can't remove them.
Posted: Thu Jul 20, 2006 12:59 pm
by Skayter
It is not bsp scenery it is a scenery tag null the shaders out...
Posted: Thu Jul 20, 2006 1:29 pm
by RK200
Excatlly what is the name of the tag?

Posted: Thu Jul 20, 2006 1:32 pm
by jlddodger
Uh, nulling out the shaders will leave the collision though, won't it. I believe, if it's just standard scenery you can just null out SCEN reference in the SCNR tag.
Reply to below:
Oh, the BIG rocks. Okay, my mistake. But still my way should work.
Posted: Thu Jul 20, 2006 1:38 pm
by XxSilencedDeathxX
jlddodger wrote:Uh, nulling out the shaders will leave the collision though, won't it. I believe, if it's just standard scenery you can just null out SCEN reference in the SCNR tag.
Thos rocks don't have collision anyway.
Just null out your shaders and you will be fine.
Posted: Thu Jul 20, 2006 1:52 pm
by RK200
What are they called under the scenery tag because when I go into the tag and click the rocks in it, theres no shaders in the dependecy window. So I was wondering what tag they are under.
:EDIT:
Oh...I mixed up the SCNR and SCEN tags

. But I still need to know if the tags for the rocks are: scenarios\objects\nature\boulders\granite\*size\boulder_granite_*size.
Posted: Fri Jul 21, 2006 12:50 am
by XxD3ATHxX
Posted: Fri Jul 21, 2006 6:01 am
by T1xAnton
Go to sbsp in dothalo or adi. Find the rocks... then null the shaders there...
Posted: Fri Jul 21, 2006 6:08 am
by Skayter
Its called the one with theword giant at the end...
Posted: Fri Jul 21, 2006 12:54 pm
by RK200
Is that the only one or are the ones with small, large, ect also the rocks?