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proj help
Posted: Wed Mar 29, 2006 8:14 am
by NewGame1337
ok. i was makinbg a quicl mod for Relic. i wanted the pp to shoot out dune gates. I switched that proj tag in the pp's dependacies to the dune gate model. When i went to shoot it, the game froze. ANy ideas???
OHh one more thing, how do you make guns fully-auto thanks
Posted: Wed Mar 29, 2006 8:20 am
by SpecialBrownies
Well I would think you need to change the projectile model also...But I could be wrong, I have almost no experience with projectiles.
Posted: Wed Mar 29, 2006 12:37 pm
by Tural
You don't have to do that. That doesn't even make sense.
Posted: Wed Mar 29, 2006 12:56 pm
by NewGame1337
then how can in fix it. I did it 4 monthes ago and it worked fine, now its blah
Posted: Wed Mar 29, 2006 12:58 pm
by MrBalll
Go to the [weap] tag and click the pp. Then go to the dependencies window and find the first proj tag and click it. While still in the Dep window click the top drop down box thing and go to mach. Then click the second drop down box thing and find scenarios\objects\multi\dune\dune_gate\dune_gate. Then click save changes in the Dep window and youre done. You need H2X for the auto weapon thing.
Posted: Wed Mar 29, 2006 1:03 pm
by NewGame1337
thx now what about the bunkers on relic. How do i make those shoot out of the pp?? Or any other object for that matter.
Posted: Wed Mar 29, 2006 1:05 pm
by Munsie
Same way, but instead of changing it to [Mach] change it to [Bloc] (Obstacles)
~Munsie.
Posted: Wed Mar 29, 2006 1:08 pm
by MrBalll
Im not sure what you mean by bunker but if its the little brown looking thing over by where the warthog spawns then...do everything i just said except instead of the mach tag in the first drop box select the bloc. Then in the second drop box look for scenarios\.......\deployable_shield_bunker_2, its towards the very bottom.
Posted: Wed Mar 29, 2006 1:08 pm
by NewGame1337
Thank you VERY much.
Posted: Wed Mar 29, 2006 1:25 pm
by NewGame1337
what about the covie watch tower, the recharge station(where pp spawns) and how do i make a weapon fully autp in H2x?
Posted: Wed Mar 29, 2006 1:28 pm
by MrBalll
Please dont double post, use the edit button. Just explore tags until you find the watchtower, its in mach btw. In h2x go to the weap tag and find your weapon and change the trigger id and muzzle climb to 0.
Posted: Wed Mar 29, 2006 3:27 pm
by Ketchup_Bomb
Are you trying to mod on LIVE? Like, just in Custom Games and playing with friends?
Posted: Thu Mar 30, 2006 3:54 am
by NewGame1337
No. Im making a mod for relic that me and my brpther can play. But i do go on Live with my Xbox 360. Gamertag is Cream Cheezz.
And is is possible to shoot the gravity vent thing on relic out of a gun???