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Projectile question. Is this possible?

Posted: Sun Nov 27, 2005 11:45 am
by the hero
So, is it possible to make mod like this:
When you shoot projectile (for example rocket) from weapon, it splits up to two or more rockets or other projectiles while in mid-air and without exploding when it splits?
Can someone tell me how to do it if it

Re: Projectile question. Is this possible?

Posted: Sun Nov 27, 2005 11:48 am
by Golden
[quote="the hero"]So, is it possible to make mod like this:
When you shoot projectile (for example rocket) from weapon, it splits up to two or more rockets or other projectiles while in mid-air and without exploding when it splits?
Can someone tell me how to do it if it

Posted: Sun Nov 27, 2005 11:51 am
by Veegie[Temp]
He meants chain spawning, and yes, it was done last year.

Posted: Sun Nov 27, 2005 12:52 pm
by the hero
Yeah that

Posted: Sun Nov 27, 2005 1:56 pm
by Tural
You can do that on impact, but it cant just split in mid air.

Posted: Sun Nov 27, 2005 2:41 pm
by the hero
Ok, thanks :) .But then I might be able to make that rocket bounce from wall. I mean when you shoot rocket and when it hits the wall and explodes it spawns other rocket in there making it look like that rocket is bouncing.

Maybe I

Posted: Sun Nov 27, 2005 2:46 pm
by CtrlAltDestroy
Tural wrote:You can do that on impact, but it cant just split in mid air.
Yes it can. Just set the detonation timer so it starts when the projectile has flown it's maximum distance.

Posted: Sun Nov 27, 2005 2:50 pm
by Tural
Touch

Posted: Mon Nov 28, 2005 6:29 pm
by the hero
[ZMT] L33T wrote:
Tural wrote:You can do that on impact, but it cant just split in mid air.
Yes it can. Just set the detonation timer so it starts when the projectile has flown it's maximum distance.
Thanks. That helps a lot. :D

Posted: Mon Nov 28, 2005 6:41 pm
by xbox7887

Code: Select all

1.Int16-192-60
1.Label-Detonation Timer Starts-175-Left
.*--1
1.Int16-194-60
1.Label-Impact Noise-175-Left
.*--1
1.Float-196-60
1.Label-Bounce Life Before Exploding-175-Left
.*--1
1.Float-208-60
1.Label-Bounce Distance Before Exploding-195-Left
.*--1
1.Float-212-60
1.Label-Minimum Explosion Delay-150-Left
.*--1
1.Float-216-60
1.Label-Maximum Explosion Delay-150-Left
Use with h2x or dark matter. I can't remember exactly whats what, but you can edit when the detonation timer starts. The options are immediately, after the first bounce, or when at rest ;)

EDIT: this is for h2 by the way...since you really didn't specify

Posted: Sat Dec 03, 2005 1:32 pm
by jake110
so is it posible to make it so when a plasma grenade explogs it could through more grenade out around it like a chain reaction of grenade spawning and exploding?