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				banshee reloading
				Posted: Sun May 08, 2005 2:29 pm
				by deaner
				can i take the reload time off of a banshee...i want to shoot as fast as i can push the mouse...and can i make 2 rockets shoot out of it at the same time side by side?
			 
			
					
				
				Posted: Sun May 08, 2005 2:41 pm
				by Nknave
				halo hacker tools
weapon tag
select projectile
switch to use plugin
go down to trigger 1
edit the rate of fire
nothing more to say.
			 
			
					
				
				Posted: Sun May 08, 2005 2:54 pm
				by deaner
				......what
.....dont....
.....understand....
....this....
....type....
....stuff....
			 
			
					
				
				Posted: Sun May 08, 2005 3:08 pm
				by deaner
				that doesnt help me at all
			 
			
					
				
				Posted: Sun May 08, 2005 3:21 pm
				by [files]james587
				that was really bad tut up there. i give u much better tut. do this:open the map u wanna edit in HMT and go to the projectile tag. swap the banshee mp fuel rod for the rocket projectile. now go down to the weapon tag and click on the banshee. see where it says clip? click on the arrow and select the 0 that comes out. see where it syas clip size? it should say 1. change it too 0. now where it says shots reloaded itll say 1 so make it a 0. now go down to that thing that says projectile and hit the arrow and clikc on the 1, not the 0. where it says projectiles fired itll say 1. change it to 2. now save and play. you may notice that the banshee rockets will not always go side by side, or that they may spread out too much or too little or they may even go out together in one big rocket. to fix this if ur really perfectionist u need to go  to the spread when ur under the projectile. u need to edit these number and keep trying and experimenting untill you get the right spread u want. make sure that the maximum spread and the minimum spread are the same numbers when you edit them. if you havent got HMT then you had better dl it from the utilities section as it is a vital too when it comes to modding. hope this helped 
 
 
james587
 
			
					
				
				Posted: Sun May 08, 2005 3:57 pm
				by deaner
				thanx you very much
			 
			
					
				
				Posted: Sun May 08, 2005 4:01 pm
				by deaner
				now my banshee wont shoot the rockets
			 
			
					
				
				Posted: Sun May 08, 2005 4:14 pm
				by LastPlaYaAliVe
				wow that was a real bad tut up there, here's a better source, SEARCH, before posting. plus don't double post 

 
			
					
				
				Posted: Sun May 08, 2005 6:55 pm
				by deaner
				ok seriously now it wont even fire the rockets....and if i searched first id be looking for days now
			 
			
					
				
				Posted: Sun May 08, 2005 9:12 pm
				by LastPlaYaAliVe
				deaner wrote:ok seriously now it wont even fire the rockets....and if i searched first id be looking for days now
good work is made out of patience.. lol 

 
			
					
				
				Posted: Mon May 09, 2005 6:15 pm
				by deaner
				this is my last step on my mod i just want to know this
			 
			
					
				
				Posted: Mon May 09, 2005 7:17 pm
				by DECOY
				Ok.
First undo all that other crap so you can fire rockets again....
I assume you would like to fire continuosly instead of waiting for the 
recharge on the Banshee secondary fire?
Using Phenoms NEW plugins, open your map in HMT and go to the 
weapon tag.
Select mp_banshee gun
On the right hand side of HMT scroll down the tag values until you get to 
the Magazine drop box
Select 0
Scroll back down to the Magazine box and look for the Chamber Time 
value, it is normally 4. Set this to 0 for instant reload.
CLICK SAVE.
Thats it, hope to see your mod posted soon.
			 
			
					
				
				Posted: Mon May 09, 2005 7:33 pm
				by deaner
				where can i get his plug in
			 
			
					
				
				Posted: Mon May 09, 2005 8:39 pm
				by DECOY
				Go here....
http://gamesworld.hostvibe.net/zmt/
Register and you will have access toa forum called Plugins, all 56 for HMT are in there.
 
			
					
				
				Posted: Tue May 10, 2005 4:20 am
				by deaner
				ok now no one will take damage in a hog or shee when flying
			 
			
					
				
				Posted: Tue May 10, 2005 5:14 am
				by DECOY
				deaner wrote:ok now no one will take damage in a hog or shee when flying
 
  There's no connection between the reload time and the damage 
taken. You've had some bad advice previously on what to swap that might 
have affected your mod. 
If you want, you can PM me a copy of your map so I can check it with 
HMT and HHT and give me a rough idea of what changes you have made. 
I promise not to leak it, or release it as my own work.  
 
 
(NO, I am not offering a mod checking service to anyone else at this time, thank you!)
 
			
					
				
				Posted: Sat May 14, 2005 12:11 pm
				by [files]james587
				ive tried helping this guy in a pm, has the problem been resolved?