apllying bitmap problem
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- Posts: 14
- Joined: Sat Dec 25, 2004 2:32 pm
apllying bitmap problem
how come whenever i apply a bitmap to the floor of a level it always comes in mirriored, and backwards? in 3ds max, it looks the way it is supposed to in uvw map but not in editable mesh.
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- Posts: 14
- Joined: Sat Dec 25, 2004 2:32 pm
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