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knave needs some help
Posted: Wed Mar 23, 2005 4:55 pm
by knave
sorry, i've haven't found any tutorials on this, but one that says that my object in 3ds max, for the ammo counter, must be named like ammo0 and ammo1, but i get no results ingame.
my problem is that the ammo counter (left) is showing the same as the right, instead of going down only every ten of the right one, you know what i mean,
if anyone can help, i'd be very gratefull, thx.

Posted: Wed Mar 23, 2005 5:30 pm
by axem

well, atleast we got it thus far.
Posted: Wed Mar 23, 2005 5:30 pm
by [files]james587
nice battle rifle model knave, it looks alot like the one at E3

i cant help u here, so i guess im just bumping. *bump*
Posted: Wed Mar 23, 2005 5:33 pm
by axem
Actually i get the credit (via model and probly the bitmaps iam not sure about the scope)
Posted: Wed Mar 23, 2005 5:44 pm
by x13igDudex12
im thinking you might have to name it something like ARammocounter or something like that. becuase the heat counter tut says you could put pp for the plasma pistol heat guage....just saying
and btw....MOVE THE WINDOWS...I WANNA SEE YOUR WALLPAPER...lol
Posted: Wed Mar 23, 2005 6:02 pm
by axem
EDIT: We are now having difficulty with the weapon landing on its side. We are out of ideas to. So help would Be apreceated.
Thanks
Posted: Wed Mar 23, 2005 8:37 pm
by knave
yeah, the ammo counter works fine now, it's something with the shaders that axem got into my head, now how do i make it land on it's side???

Posted: Fri Mar 25, 2005 7:01 am
by axem
*bump*