knave needs some help

Technical Chatter here.
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knave





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knave needs some help

Post by knave »

sorry, i've haven't found any tutorials on this, but one that says that my object in 3ds max, for the ammo counter, must be named like ammo0 and ammo1, but i get no results ingame.

my problem is that the ammo counter (left) is showing the same as the right, instead of going down only every ten of the right one, you know what i mean,

if anyone can help, i'd be very gratefull, thx.
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axem





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Post by axem »

:D well, atleast we got it thus far.
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[files]james587





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Post by [files]james587 »

nice battle rifle model knave, it looks alot like the one at E3 :o i cant help u here, so i guess im just bumping. *bump*
axem





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Post by axem »

Actually i get the credit (via model and probly the bitmaps iam not sure about the scope)
...whatever
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x13igDudex12




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Post by x13igDudex12 »

im thinking you might have to name it something like ARammocounter or something like that. becuase the heat counter tut says you could put pp for the plasma pistol heat guage....just saying

and btw....MOVE THE WINDOWS...I WANNA SEE YOUR WALLPAPER...lol
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axem





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Post by axem »

EDIT: We are now having difficulty with the weapon landing on its side. We are out of ideas to. So help would Be apreceated.
Thanks
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knave





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Post by knave »

yeah, the ammo counter works fine now, it's something with the shaders that axem got into my head, now how do i make it land on it's side??? :?
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axem





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Post by axem »

*bump*
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