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Grass and Sand

Posted: Mon Jan 10, 2005 4:25 pm
by L337 NJ
Hey is there away to make all of bloodgluch just grass? n no sand? cus i'am on an integrated graphical card. and everything is like Muk, So thanks in advance.

yes I have hmt 3.5 if you need to use that :/

Posted: Mon Jan 10, 2005 4:28 pm
by Wilson_Chung
Swap the grass bitmap with the detail sand bitmap.. It looks kind of funny in some places though.

Posted: Mon Jan 10, 2005 4:30 pm
by L337 NJ
ok no, I tryed swapping doesn't work :(

Posted: Mon Jan 10, 2005 4:38 pm
by L337 NJ
any other idea's?

Posted: Tue Jan 11, 2005 7:46 am
by hhhunter
retry

Posted: Tue Jan 11, 2005 8:14 am
by Leg0
if that doesn't work..
export the .dds file and import it into the sand bitmap

Posted: Tue Jan 11, 2005 8:51 am
by zack6924
Why not instead of swaping just go to grass copy meta data and then paste on sand so that both have the meta data of grass I promise that will work :D

Posted: Fri Jan 14, 2005 11:51 pm
by L337 NJ
nope not working. Is there a tutorial some wheres?

and + do you need a good gfx card?

!

Posted: Fri Jan 14, 2005 11:59 pm
by bloodalcohol
no instead.. just press ALT +F4 when u get in hmt ,voila!
..
......ihope you werent that dum by actualy doin it,


anyways
listen
to make it simple,
go in hmt, in bitmaps, get the sand bitmaps, look up, copy paster the META NUMBER and each grass or grass-like you see like u see one grass-ilke bitmaps, click on it and up on the meta number there, switch it with the one u copy pasted earlier(the sand one) ,and save after EACH .."meta-pasting"(if you know how hmt works)
and theres your way to a better life my child

try it, never quit, youll see youll get the touch, or if not, if just quiting like a little cry baby, ill just make a PFF (LOL) and if u dont know how 2 use pff, im going 2 kill you

haea nice day

Re: !

Posted: Sat Jan 15, 2005 3:07 am
by L337 NJ
bloodalcohol wrote:no instead.. just press ALT +F4 when u get in hmt ,voila!
..
......ihope you werent that dum by actualy doin it,


anyways
listen
to make it simple,
go in hmt, in bitmaps, get the sand bitmaps, look up, copy paster the META NUMBER and each grass or grass-like you see like u see one grass-ilke bitmaps, click on it and up on the meta number there, switch it with the one u copy pasted earlier(the sand one) ,and save after EACH .."meta-pasting"(if you know how hmt works)
and theres your way to a better life my child

try it, never quit, youll see youll get the touch, or if not, if just quiting like a little cry baby, ill just make a PFF (LOL) and if u dont know how 2 use pff, im going 2 kill you

haea nice day
rofl man, c'mon, i ain't that noobish, for christ sakes I've released a few mods, I can use a ppf. lol, ok Im going to try it, and goodnight all. i'll post some what tomorrow.

Posted: Sat Jan 15, 2005 4:58 pm
by L337 NJ
Mother krux0r, not workin :( :cry: :cry: :cry:

ppf anyone? :D and hey who ever does do a ppf for me, i'll do some thing in return. :D

Posted: Sat Jan 15, 2005 7:22 pm
by AthlonXP
Heh, this bugged me for a long time untill I figured it out, because I'm l337!!!


Lol j/k


Use HMT to extract bitmaps>levels>test>blood gulch>blood ground... It looks like blood gulch from above... It is.. notice how it's a few shades of green, brown and tan? If you change the colour, the ground will become that colour and then have whatever detail put on top of that.

Posted: Sun Jan 16, 2005 2:20 am
by L337 NJ
:shock: I SEE! w00t, ty, might take awhile, but hey tyty!

btw, hope you get better man.

Posted: Sun Jan 16, 2005 3:35 am
by L337 NJ
call me a noob call me a Jack@ss, I pasted some grass, look at what happend..

http://img84.exs.cx/my.php?loc=img84&im ... led6xn.png

rofl!

Posted: Sun Jan 16, 2005 4:32 am
by hitman-new
Wow, you have officially turned blood gulch into a rainbow pattern :lol:

Posted: Sun Jan 16, 2005 5:17 am
by a baby seal
Omg...that is why I put up a tutorial on how to do this in the tutorial submission section...