Campaign Levels as MP
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Campaign Levels as MP
I've seen abunch of maps where people took areas from the campaign levels and made them into MP levels, how do they do that?
- StalkingGrunt911
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You open up the campaign map in entity then you go to the [sbsp] tag and find a bsp ( alot of the bsp's in maps are too big to be played on because the maxium MB for MP is 80. ) Then on the right check Parsed and Recrusive (sounds is optional) and click save. Once you have saved it somewhere open up the MP map that you want to inject the bsp in ( I would suggest gemini, waterworks, or terminal because they have the most meta in the map ). When you have your MP map opened in entity look at the right and check off whatever you checked off for you campaign map, which would be Parsed and Recrusive then click Build. Locate the .info for the bsp and open it. It will then inject the bsp and automatically swap with the old one. Just go to the BSP Viewer and move spawns so you can spawn in the level. 

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Those are the covertable bsps so far that you can build into your map.P8ntballer wrote:BIGGEST MP
Gemini=2064384
Waterworks=1888256
Terminal=1798144
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MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE
scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge
scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL (Shade did this)
scenarios\solo\05b_deltatowers\bsp_01_transition (underwater)
scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS
scenarios\solo\07a_highcharity\gravemind (Catacomb)
scenarios\solo\07b_forerunnership\high_10 (Induction)
scenarios\solo\07b_forerunnership\high_9 (Covenant Asylum)
scenarios\solo\07b_forerunnership\high_9_cinematic (Covenant Asylum)
scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room

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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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