Campaign Levels as MP

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XXXTestamentXXX





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Campaign Levels as MP

Post by XXXTestamentXXX »

I've seen abunch of maps where people took areas from the campaign levels and made them into MP levels, how do they do that?
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StalkingGrunt911




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Post by StalkingGrunt911 »

You open up the campaign map in entity then you go to the [sbsp] tag and find a bsp ( alot of the bsp's in maps are too big to be played on because the maxium MB for MP is 80. ) Then on the right check Parsed and Recrusive (sounds is optional) and click save. Once you have saved it somewhere open up the MP map that you want to inject the bsp in ( I would suggest gemini, waterworks, or terminal because they have the most meta in the map ). When you have your MP map opened in entity look at the right and check off whatever you checked off for you campaign map, which would be Parsed and Recrusive then click Build. Locate the .info for the bsp and open it. It will then inject the bsp and automatically swap with the old one. Just go to the BSP Viewer and move spawns so you can spawn in the level. :wink:
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

P8ntballer wrote:BIGGEST MP

Gemini=2064384

Waterworks=1888256

Terminal=1798144

____________________________________________
MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE

scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge

scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL (Shade did this)

scenarios\solo\05b_deltatowers\bsp_01_transition (underwater)

scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS

scenarios\solo\07a_highcharity\gravemind (Catacomb)

scenarios\solo\07b_forerunnership\high_10 (Induction)

scenarios\solo\07b_forerunnership\high_9 (Covenant Asylum)

scenarios\solo\07b_forerunnership\high_9_cinematic (Covenant Asylum)

scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room
Those are the covertable bsps so far that you can build into your map.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
XXXTestamentXXX





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Post by XXXTestamentXXX »

About switching spawns...
How do I move each person individually? After I move one person, and go to another, the person I just moved also moves >.>
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Munsie




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Post by Munsie »

You're using the Entity BSP viewer?

Just select it so you can see all the player spawns, and hit the select all button. Then just move them as a group, whenever one is where you want it, click him to deselect, then move the rest, so on and so forth until you have them all where you'd like.

~Munsie
XXXTestamentXXX





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Post by XXXTestamentXXX »

Ah, I did not know you had to click again to deselect the person.... :oops: Thanks!
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