Basic modding info for making new maps

Technical Chatter here.
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Do you make your own "new " maps???

OH yeah..
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No.... i want to though.....
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Alexanderthegrt





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Joined: Tue Aug 29, 2006 9:42 pm
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Basic modding info for making new maps

Post by Alexanderthegrt »

Hey muh fellow modder dudes. I am tired of not making any major modds and would like to know how to remake most maps so i can release a few of my own like i would like to know how to make a Arivana cove type of mod where the map has a diff skin weather and environment. I would just like to know what apps needed and where i could find a tut thank you very much and have a nice day dudes
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Which game? Computer, H1, or H2?
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
Alexanderthegrt





Posts: 26
Joined: Tue Aug 29, 2006 9:42 pm
Location: Cali

Post by Alexanderthegrt »

sorry Halo 2 hahaha
Enlighten3d-one





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Post by Enlighten3d-one »

use entity to make mach mods
new bsps arent possible, yet
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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xXtR1Xm1Xx




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Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens

Post by xXtR1Xm1Xx »

Yeah just null out the bsp, add machs over the nulled out map then just change the spawns.

Or you can take the bsp from a sp map and inject it to a mp map. The multiplayer one must have a bigger bsp than the sp one though.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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