Extracting Sounds

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gundamzuki




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Extracting Sounds

Post by gundamzuki »

When I extract the sounds from Halo PC using HMT 3.5, it saves them as either .wav or .ogg. When they're saved as .ogg I can get them to play, but when it extracts an ADPCM wave file nothing will play it. I can't even get an audio conversion utility to recognise it enough to change it to something else.

For the record, I am not ripping sounds to place into a map or even a game, for that matter.
gundamzuki




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Post by gundamzuki »

<.<
>.>

*bump*
gundamzuki




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Post by gundamzuki »

You all SUCK!!! :evil: :evil: :evil:


Ok, I kid. I kid. Though I am honestly surprised that noone knows the answer to this. I'd have figured that with the size of this community that at least one person would know.

This is my last bump and then I'll let this die. Sorry for making all you re-read this a third time. :roll:
Kurroda





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Post by Kurroda »

dont really understand what your saying.
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Edwin





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Post by Edwin »

he's saying what program can he use to open the WAVs that HMT spits out from an audio extraction....

I however, have not the foggiest, i'm a modellor/animator, not a sound guy (i hate editing sound)
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maca_§




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Post by maca_§ »

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gundamzuki




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Re: Extracting Sounds

Post by gundamzuki »

*cough*
gundamzuki wrote:I can't even get an audio conversion utility to recognise it enough to change it to something else.
*cough*

I appreciate the attempt maca, but 'been there tried that'.
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