apllying bitmap problem

Technical Chatter here.
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bobbob1212





Posts: 14
Joined: Sat Dec 25, 2004 2:32 pm

apllying bitmap problem

Post by bobbob1212 »

how come whenever i apply a bitmap to the floor of a level it always comes in mirriored, and backwards? in 3ds max, it looks the way it is supposed to in uvw map but not in editable mesh.
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