M16 with M203 grenade launcher
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				[XMG]Kodiak
 - Posts: 110
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M16 with M203 grenade launcher
you may have noticed that I havent posted a gun model for a really long time. my last one was the german rifle. this is an m16 i made. i did find out how to use reference pictures in the viewports, and that made it all easier. i know there are some problems with it too. i think most of the errors are with the turbo-smoothing. other than that, the model is pretty accurate. my friend made one too, and we compared them. he posted his on turbo squid i think ( he doesnt play halo, loser lolz) i made this in 3ds max 9. you can use this, but give me credit (ill know if its mine, i made a tiny little model of my screen name, [XMG]Kodiak, and placed it on the m16. you can see it when you hold the gun if you look carefully). i modeled it by making half of it, then mirroring it, and then adding details. it might need to be scaled
			
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- m16.jpg (8.14 KiB) Viewed 2505 times
 
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- M16rifle.zip
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					Last edited by [XMG]Kodiak on Fri Oct 27, 2006 12:31 pm, edited 1 time in total.
									
			
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- Sgt.Peppers
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				[XMG]Kodiak
 - Posts: 110
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				[XMG]Kodiak
 - Posts: 110
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thanx jsk. i was hoping to get your opinion. btw, i saw ur m4 model. it is really good. keep modeling, cuz if u stop i will tickle everyone on the forum until they explode.
			
			
													
					Last edited by [XMG]Kodiak on Tue Oct 24, 2006 2:52 pm, edited 1 time in total.
									
			
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				[XMG]Kodiak
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				[XMG]Kodiak
 - Posts: 110
 - Joined: Wed Aug 30, 2006 1:10 pm
 
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				[XMG]Kodiak
 - Posts: 110
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wow, mac model injection sounds complicated. the only reason i would have to even look at the word triangulate is in 3ds max 9. PC users use something called HMT 3.5 to inject models. we push a button that say import model, and as long as it has the same number of indices and vertices, it injects perfectly.
			
			
									
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				[XMG]Kodiak
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				[XMG]Kodiak
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				Hawaiian Modder
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