[MODEL] XMG-1337 High-Intensity Beam Cannon!

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

[MODEL] XMG-1337 High-Intensity Beam Cannon!

Post by [XMG]Kodiak »

hi guys! this is a revised version of the old particle accelerator model! i think it looks way better too. but if u dont, plz tell me. oh and would someone plz make a tag for it. i know how to make tags, but HEk wont work on my computer. it says that it isnt a valid win32 program. anyway, here it is! btw, it need skinning.
Attachments
beam cannon 2.rar
(174.58 KiB) Downloaded 16 times
beam cannon.JPG
beam cannon.JPG (89.18 KiB) Viewed 1281 times
User avatar
SHOUTrvb




Socialist Snitch! Advisor Orb
Mad Hatter Connoisseur Pyre

Posts: 3934
Joined: Sun Feb 13, 2005 11:13 am
Contact:

Post by SHOUTrvb »

You get better every time. Smoothing is 'much' better, but you need to work on the details. Power 'source', trigger, handle, stock. Barrel? Details my friend, details.
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

Post by [XMG]Kodiak »

thx. i did forget the trigger. ill see how it looks with a stock, this would probably make a great sniping weapon. ill try and get a lot more detail in too. I also got 3ds max now, but i cant figure out how to use it. how do i smooth edges in it? I would love to see what 3ds max can do to this model, so if it isnt too much to ask, could u mess around with ti in 3ds? thx for the advice again!
User avatar
SHOUTrvb




Socialist Snitch! Advisor Orb
Mad Hatter Connoisseur Pyre

Posts: 3934
Joined: Sun Feb 13, 2005 11:13 am
Contact:

Post by SHOUTrvb »

Sure.
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

Post by [XMG]Kodiak »

great! i also took your advice, and added a stock and a pretty sleek scope. i made it more detailed too. this one looks pretty sweet for a 1st model/ 3rd remodel. anyway, i hope the 3ds max goes well...its impossible for me to understand it.
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

Image

i took your original model and turned it into that i give almost all credit to u but since u let peaple for downloding it that ment that u wont have a problem with peaple modifying it and i make that with max so if u want me to help u out with max (3ds max)
ill help u my hotmail(msn) is [email protected]
Image
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

Post by [XMG]Kodiak »

thats right KingOfWar, i have no problem with people modifying my model as long as they give me credit. in fact, i encourage everyone to attempt making this model better.
your remodel isnt exactly what i was looking for. i wanted a beefier, rounder model. but i still admire your ability to even make a box in 3ds max. it will take me 5 years to figure out how to even rotate the screen! try again king, but remember, beefier and rounder!
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

dude it took me 2 mins to make this i was bored

just for your info im not a noob at modeling
Image
Image
Image
Image
Image
i have more but there for a mod and i dont want to show them right now
do u need any help at modeling i will be glad to help?
Image
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

Post by [XMG]Kodiak »

well, just for YOUR info, i never said your a noob. i only said your remodel was anorexic. sorry if that sounded mean, it wasnt meant to be, i just thought your model was really skinny. btw, i like your other models, and about the modeling help, thx but no thx. i need to figure out the tools on my own. all i need is feedback and suggestions. and some ingame pics.
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

its ok i didnt take anything from u i just said im not a noob

btw do u want to join my mapping team if so go here www.ktrteam.co.nr
Image
Caboose{SE}





Posts: 1311
Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
Contact:

Post by Caboose{SE} »

lol i'm a noob at modeling help me

....no need to post that crap up there we're not talking about you.

to be absolutly honest, kodiak,

it's horrid. it hardly resembles a gun. now milkshape is not a very powerfull program i suggest downloading the 3ds max trial and learning there. but if all you have is milkshape then do this. try to relate parts of the gun to real guns. for example the handle. model it more like a real handle from a gun put a picture in there to help as well. add other parts from real guns and modify them to fit your new gun. try tools like extrude and creating new vertecies and faces. and try to make the model clean, it looks like you have some overlapping faces in there. no one's amazing when they first start but keep practicing. took me a while to learn how : / my first model was a bunch of boxes >_<. but keep trying and lots of practice. also search google for some tutorials they'll help a lot.
Image
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

edited:KingOfWar
Last edited by KingOfWar on Sun Sep 03, 2006 10:49 pm, edited 1 time in total.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

KingOfWar wrote:u lier that not your model i saw that on the internet made by some other guy stop lyineg dude
King...Caboose is a very well known and respected modeler. Not to mention very talented. Don't start any flame wars, ok?
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

edited:KingOfWar
Last edited by KingOfWar on Sun Sep 03, 2006 10:49 pm, edited 1 time in total.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

The attachment feature is a mod.

No more discussion of the flaming.
KingOfWar





Posts: 106
Joined: Fri Jun 23, 2006 11:02 pm

Post by KingOfWar »

how can i get this mod?
Image
[XMG]Kodiak




Wordewatician 100

Posts: 110
Joined: Wed Aug 30, 2006 1:10 pm

Post by [XMG]Kodiak »

wow king of war, your site looks like another site im a member of... and not many posts on ur site either. and caboose, ive seen some of your amazing models, and i really like them, and i didnt expect you to be so harsh. but anyway, ill have the more gunnish looking cannon uploaded soon. maybe today. btw, i am a master modeler in blender and amapi, but i dont know how to import and export .obj files. also, my dad has maya 8, so im gonna try that too.
Post Reply