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				sanctuary base model
				Posted: Sat Jun 18, 2005 7:33 pm
				by korori
				Its my first base so im sorry if it looks crappy but if you can correct any mastakes for me i would be very thankful.
			 
			
					
				
				Posted: Sat Jun 18, 2005 7:40 pm
				by MrChief
				Reminds me of the Forerunner Buildings! 

 
			 
			
					
				
				Posted: Sat Jun 18, 2005 7:59 pm
				by Domi1975
				Yea it Forerunner like...I like it you did a good job..I will dl and look at it and see if there are any open edges and let ya know..again gj!
			 
			
					
				
				Posted: Sat Jun 18, 2005 8:12 pm
				by Leg0
				that's pretty accurate mate 

plan on creating a skin?
 
			 
			
					
				
				Posted: Sat Jun 18, 2005 8:21 pm
				by korori
				I will but im very new at this so it will take a while though im trying to figure out how to model first.
			 
			
					
				
				Posted: Sat Jun 18, 2005 8:35 pm
				by MrChief
				It's low poly and it looks nice too! 

 Good Job!
 
			 
			
					
				
				Posted: Sun Jun 19, 2005 12:21 am
				by The Spartan!
				Looking good there buddy 
 
Thanks,
Elite Hunter
 
			 
			
					
				
				Posted: Sun Jun 19, 2005 8:03 am
				by [IRC] Matty
				Not bad i like it, i have alot of textures and stuff so i did this  
 

 
			 
			
					
				
				Posted: Sun Jun 19, 2005 10:11 am
				by [CL]9mm-Man
				WOo nice model, if you want I can tag it as scenery 

 
			 
			
					
				
				Posted: Sun Jun 19, 2005 10:32 am
				by [IRC] Matty
				you are right that would go in as scenery, i just really woun't like to be the guy making the collision model for that.
			 
			
					
				
				Posted: Sun Jun 19, 2005 12:12 pm
				by [CL]9mm-Man
				Has it has errors then? You could make a custom more basic collision, Ill tag it if you can give meh the skinned version 

 
			 
			
					
				
				Posted: Mon Jun 20, 2005 2:07 pm
				by korori
				[IRC] Matty can u send me the skinned version so i can send it to [CL]9mm-Man can tag it for me.
			 
			
					
				
				Posted: Mon Jun 20, 2005 2:23 pm
				by conquer2090
				couldnt u jus fix the errors like ud do for a map then make the collision should work shouldnt it with no errors right?
			 
			
					
				
				Posted: Mon Jun 20, 2005 5:57 pm
				by [CL]9mm-Man
				100 errors = AHHHHHHHHHHHHHHHHHHHH
Anyways I remade a version of it heres a picture 
Ill probably skin it then release tags if any one wants it.
 
			 
			
					
				
				Posted: Mon Jun 20, 2005 5:58 pm
				by Patrickssj6
				make just a rough collision for it
			 
			
					
				
				Posted: Mon Jun 20, 2005 6:48 pm
				by korori
				Im sorry but how do i test for errors though. So i can do it next time before posting it.
			 
			
					
				
				Posted: Mon Jun 20, 2005 6:50 pm
				by Patrickssj6
				run it through tool.exe
			 
			
					
				
				Posted: Mon Jun 20, 2005 7:46 pm
				by korori
				tool.exe will not open i think there is a missing extenstion on the application. I also follow this tutorial 
http://www.halomods.com/forums/viewtopic.php?t=9284 
			 
			
					
				
				Posted: Mon Jun 20, 2005 9:07 pm
				by [CL]9mm-Man
				Open your model in Max, select it, then go to STL check in the modifier stack, and make sure its on everything, then click the check box at the very bottom.
			 
			
					
				
				Posted: Tue Jun 21, 2005 7:51 am
				by [IRC] Matty
				Yah, erm if i just get it in as scenery and make a rough collision....