PERFECT HALO SPRITE MODELS!!! no more catch!

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Banshee Ace 2





Posts: 158
Joined: Thu Jan 22, 2004 1:47 pm
Location: Element
Contact:

PERFECT HALO SPRITE MODELS!!! no more catch!

Post by Banshee Ace 2 »

go here to see the original location of these models

http://www.turbosquid.com/HTMLClient/Fu ... ullPreview

now here's the download for these models thanks to hydra.
Attachments
HaloSprites.zip
SPRITE MODELS
(449.08 KiB) Downloaded 59 times
Last edited by Banshee Ace 2 on Fri Dec 17, 2004 11:46 am, edited 1 time in total.
Ah, Halomods has undergone some progress since i've left.
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

**sigh** i'd thought u left
Banshee Ace 2





Posts: 158
Joined: Thu Jan 22, 2004 1:47 pm
Location: Element
Contact:

Post by Banshee Ace 2 »

ur right i left... then i came back.
Ah, Halomods has undergone some progress since i've left.
User avatar
shadowkhas




Snitch! Socialist

Posts: 5423
Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah

Post by shadowkhas »

Welcome back! :)
The Spartan!




Wordewatician 250

Posts: 313
Joined: Fri Oct 08, 2004 1:59 pm

Post by The Spartan! »

Great sprite models whoever made e'm. But I wish he would also rar the master chief model cause it's cool!
Thanks,
Elite Hunter
Banshee Ace 2





Posts: 158
Joined: Thu Jan 22, 2004 1:47 pm
Location: Element
Contact:

Post by Banshee Ace 2 »

whoa, i have fans? lol
Ah, Halomods has undergone some progress since i've left.
User avatar
benman08




Designer

Posts: 721
Joined: Sun May 02, 2004 5:53 am
Location: Ohio

Post by benman08 »

im a memeber!
shortysk8monkey





Posts: 280
Joined: Thu May 20, 2004 2:46 pm
Location: zanzi

Post by shortysk8monkey »

Captain_Lag wrote:**sigh** i'd thought u left
dude, why do you have to put banshee ace down? welcome back banshee ace!!
Image
http://www.wealthwars.com/?r=Misfit << Wealth wars, a game where you fight, cheat, and steal to earn money...
Banshee Ace 2





Posts: 158
Joined: Thu Jan 22, 2004 1:47 pm
Location: Element
Contact:

Post by Banshee Ace 2 »

yea, i'll try to be more helpful in these forums. plus, some of u remember my Cyan City map i've been planning. i've been working on it for 5 months now.. still in progress. :D

i'm doing everything myself.
Ah, Halomods has undergone some progress since i've left.
Jeagen





Posts: 115
Joined: Sat Jul 24, 2004 12:08 pm

Post by Jeagen »

banshee u also missed Platoon II for PC,check outstanding its a sticky and its locked,its an awesome mod(sorry to waste ur time if ur a CE only peep)
Flesh





Posts: 6
Joined: Sun Nov 14, 2004 11:04 am
Location: !!! WTF? y u wanna know!! fo fuck ur self!

good

Post by Flesh »

benman08 wrote:im a memeber!
good.for.you. :roll:
Leg0




Socialist Mad Hatter

Posts: 681
Joined: Mon Jun 28, 2004 2:19 pm
Location: Chicago, IL
Contact:

Post by Leg0 »

hey flip boy :)

nice job on those. im gonna join the site later
Image
Hydra





Posts: 23
Joined: Sat Sep 18, 2004 9:00 am
Location: 3 miles north of armaggeden

Post by Hydra »

Here's the sprite models :D for those who cant be bothered joining
Attachments
HaloSprites.zip
(449.08 KiB) Downloaded 19 times
Banshee Ace 2





Posts: 158
Joined: Thu Jan 22, 2004 1:47 pm
Location: Element
Contact:

Post by Banshee Ace 2 »

thanks a bunch hydra! i edit the first post for this.
Ah, Halomods has undergone some progress since i've left.
The Spartan!




Wordewatician 250

Posts: 313
Joined: Fri Oct 08, 2004 1:59 pm

Post by The Spartan! »

Banshee Ace 2 since your sig says I NEED Blietzkrieg plug-in for 3ds max 7 i'm gonna answer that for you. 3ds max 7 uses the 3ds max 6 blietzkrieg plug-in so that's really simple.
Thanks,
Elite Hunter
DarkBrute





Posts: 157
Joined: Wed Aug 11, 2004 12:08 pm
Location: Installation 07 Library Trying to reason with a flood about not eating me.

Post by DarkBrute »

Man, why dont the models in Halo come with skeletons? I mean, they move in the game and when you extract them, they dont show up.

Seriously, where are the freaking bones???
Can anyone tap into the evergreen school district grading server and change my Grades to As?
User avatar
V0Lt4Ge




Collaborator Snitch! Socialist

Posts: 3602
Joined: Wed May 12, 2004 4:56 pm
Location: California
Contact:

Post by V0Lt4Ge »

Captain_Lag wrote:**sigh** i'd thought u left
way to welcome him back :roll:
are this models? sprites? things i can use in paint???
Scotty





Posts: 74
Joined: Thu May 27, 2004 7:27 am

Post by Scotty »

Does anyone have a perfect model of a warthog in max format?
hhhunter





Posts: 27
Joined: Wed Sep 01, 2004 6:45 am
Location: drinking kenyian whisky under a palm in an ice desert with an elephant on pluto
Contact:

Post by hhhunter »

I dont thinks there ere any on this site. Try a google search
To gain perfection you have to seek it
i take sig requests
Image Size too Large, Please keep below 50kb
{ST}117





Posts: 21
Joined: Mon Oct 25, 2004 2:36 am

Post by {ST}117 »

whats the diference between sprites and normal models?

btw, does anyone know how to rig bipeds? bones and cr.ap?
Post Reply