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				Models: Turret, Artilery, Transport, Mortar
				Posted: Sat Jul 31, 2004 6:31 am
				by Latromi
				I made these models a while back i was going to put them into a map but never got round to making tht map and probably never will. 
Thats why im releasing my models so anyone else can do wat they will with them.
They need a bit of work done on some bits, they are in  3ds .max format.
If anyone gets these workin or puts them in a map PM me i would like to see them workin or as a model in halo itself!
			 
			
					
				More
				Posted: Sat Jul 31, 2004 6:35 am
				by Latromi
				Heres more models
			 
			
					
				
				Posted: Sat Jul 31, 2004 6:54 am
				by ThabounceR
				quite nice, but i have no idea what to do with them :p
			 
			
					
				
				Posted: Sat Jul 31, 2004 7:29 am
				by #n3`Paul
				they might look nice, but they'll never work, stuff cant intersect
			 
			
					
				
				Posted: Sat Jul 31, 2004 8:46 am
				by axem
				inless there all 1 object
			 
			
					
				
				Posted: Sat Jul 31, 2004 10:33 am
				by #n3`Paul
				still wouldnt work.
			 
			
					
				
				Posted: Sat Jul 31, 2004 2:49 pm
				by Pvt. Jenkins
				hey #n3`Paul, take it from someone who's gotten new stuff in Halo......
they would work, but U need to make a different one for the collision model 
 
heres the thing...the model can have open edges, overlapping faces, ect
but the collision model can't, it has to have everything closed and nothing overlapping, ect
 
			 
			
					
				
				Posted: Sat Jul 31, 2004 3:15 pm
				by odseraphim
				thats why you make a box  

  just stretch the box around your model.. then delete the rest of the model, make a material called collis@, apply to the box, and export it into the physics/models folder.
 
			 
			
					
				
				Posted: Sat Jul 31, 2004 11:53 pm
				by #n3`Paul
				thats only with guns and vehicles. and scenery.... and..... ow.... everything exept the level geometry..... agh, i hate it when other ppl are right.
			 
			
					
				
				Posted: Mon Aug 02, 2004 11:57 am
				by JichaelmMohnson
				lol! i know the feeling. paul can u tell me how to transfer scenery from one level to another using sparkedit and hmt? and on normal PC, not CE
			 
			
					
				
				Posted: Sun Aug 08, 2004 1:55 pm
				by Spike
				looks sweet but sorry im a noob to tags. how do i put these in my game?