Models: Turret, Artilery, Transport, Mortar

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Latromi





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Joined: Fri May 14, 2004 10:14 am
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Models: Turret, Artilery, Transport, Mortar

Post by Latromi »

I made these models a while back i was going to put them into a map but never got round to making tht map and probably never will.
Thats why im releasing my models so anyone else can do wat they will with them.
They need a bit of work done on some bits, they are in 3ds .max format.
If anyone gets these workin or puts them in a map PM me i would like to see them workin or as a model in halo itself!
Attachments
MortarFinal.zip
(63.95 KiB) Downloaded 14 times
The Mortar
The Mortar
SP32-20040626-195512.jpg (11.22 KiB) Viewed 1424 times
Artilery.zip
(95.03 KiB) Downloaded 12 times
The artilery
The artilery
SP32-20040701-163332.jpg (7.6 KiB) Viewed 1424 times
Latromi





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Joined: Fri May 14, 2004 10:14 am
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Post by Latromi »

Heres more models
Attachments
Textures.zip
The Extra Textures i used
(173.23 KiB) Downloaded 7 times
GunTransport.zip
(49.13 KiB) Downloaded 10 times
The GunTransport
The GunTransport
SP32-20040731-161242.jpg (12.22 KiB) Viewed 1414 times
This is the anitinfinatry turret. I got the idea off of the junnon defences in ff7.
This is the anitinfinatry turret. I got the idea off of the junnon defences in ff7.
SP32-20040731-161640.jpg (15.58 KiB) Viewed 1414 times
AintiInfinatary.zip
(122.37 KiB) Downloaded 12 times
ThabounceR





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Post by ThabounceR »

quite nice, but i have no idea what to do with them :p
"there is no spoon fool"
Image
#n3`Paul





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Post by #n3`Paul »

they might look nice, but they'll never work, stuff cant intersect
axem





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Post by axem »

inless there all 1 object
#n3`Paul





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Post by #n3`Paul »

still wouldnt work.
Pvt. Jenkins





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Post by Pvt. Jenkins »

hey #n3`Paul, take it from someone who's gotten new stuff in Halo......
they would work, but U need to make a different one for the collision model :lol:

heres the thing...the model can have open edges, overlapping faces, ect
but the collision model can't, it has to have everything closed and nothing overlapping, ect
odseraphim





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Post by odseraphim »

thats why you make a box :P just stretch the box around your model.. then delete the rest of the model, make a material called collis@, apply to the box, and export it into the physics/models folder.
#n3`Paul





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Post by #n3`Paul »

thats only with guns and vehicles. and scenery.... and..... ow.... everything exept the level geometry..... agh, i hate it when other ppl are right.
JichaelmMohnson





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Post by JichaelmMohnson »

lol! i know the feeling. paul can u tell me how to transfer scenery from one level to another using sparkedit and hmt? and on normal PC, not CE
Spike





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Post by Spike »

looks sweet but sorry im a noob to tags. how do i put these in my game?
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