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Posted: Sun Dec 23, 2007 12:28 pm
by Andrew_b
go to halomaps.org

Posted: Sun Dec 23, 2007 1:10 pm
by Lone_Wolf
its not on there...

Posted: Mon Dec 24, 2007 6:24 am
by hell_knight
who cares stop bumping.

Posted: Mon Dec 24, 2007 9:03 am
by Lone_Wolf
im not bumping it, i just want the map >.>

A Download Link Replacement

Posted: Mon Dec 24, 2007 12:51 pm
by snyper666
I Agree,

I would love to play this mod with my friends. =) It's better than the Silent Cartographer. Anyone have an alternative link? or take the time to make one, please?

Posted: Tue Dec 25, 2007 12:35 pm
by hell_knight
bumped to show off lolos signature XD

merry xmas from malolo map is here
here!!!

Posted: Tue Dec 25, 2007 6:43 pm
by Matooba
Not for nothing but i have done this to many maps and the AI are not syncing if theyre not moving. One player will see them move and the other see's whats known as dummy AI. All you need to do is open a SP map in Ahobo and place spawns in. Watch out though some cutscenes lock up but i found ways around this to. And if anyone dares say i didnt i will upload all my videos from having 4 ppl in coop playing together.
Watch The Library Here:
http://www.youtube.com/watch?v=iwkwgHdKtoE

Posted: Wed Dec 26, 2007 10:37 am
by Andrew_b
Malolo420 wrote:If you just place spawn points there will duplicated bipeds. One thats invincible and no gun, and the other normal one, and If the duplicate is there the normally one normally shoots at it, thus making AI only fight eachother and end up getting shot by people who are shooting at eachother with out seeing it. and if you just place spawns the ai will roam after they've spotted an enemy and he goes out of site, or when they try to dodge nades or vehicles. Mine dont.

Posted: Wed Dec 26, 2007 10:43 am
by DECOY
I have a MP map that Thinkreddie and I tested with moving AI a long time ago, if anyone wants it to see what I did, let me know.

I used an AI/vehicle tag combo.

Posted: Wed Dec 26, 2007 10:49 am
by Patrickssj6
The Vehicle/AI thing is ANCIENT. Nothing impressive to be quite honest.

Posted: Wed Dec 26, 2007 10:51 am
by DECOY
I dont understand why people are still arguing over whether ir can be done or not....?

Doesn't any of the new modders look at what is already out here, before just going off to try and reinvent the halo-modding "wheel" from scratch every year or so?

It's Deja Vu all over again.

Posted: Mon Sep 01, 2008 4:06 am
by Exige240R
The Link doesnt work, and on Halomaps.org, the only thing I could find was this, http://hce.halomaps.org/index.cfm?fid=858, but that is only 19.3 mb, which is a little small isnt it ??? Please could you post a link to it, unless it is http://hce.halomaps.org/index.cfm?fid=858.

Thanks

P.S. If there are any other maps like this (co-op SP map) could you post a link to them :D .

Posted: Mon Sep 01, 2008 4:47 am
by Shock120
Exige240R wrote:The Link doesnt work, and on Halomaps.org, the only thing I could find was this, http://hce.halomaps.org/index.cfm?fid=858, but that is only 19.3 mb, which is a little small isnt it ??? Please could you post a link to it, unless it is http://hce.halomaps.org/index.cfm?fid=858.

Thanks

P.S. If there are any other maps like this (co-op SP map) could you post a link to them :D .
Because BSP switching doesn't sync.
also I'd like to see more links. :wink: