ai creek beta 1

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darthspartan
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ai creek beta 1

Post by darthspartan »

this is a bevercreak with 18 ai :P :P :P
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GametagAeonFlux




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Post by GametagAeonFlux »

AI mods are fun and all, but you should try adding some custom content.
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Post by V0Lt4Ge »

GametagAeonFlux wrote:AI mods are fun and all, but you should try adding some custom content.
Or atleast make it more interesting.
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Post by darthspartan »

ok thanks fo advice ill work on hang em high so far it has two teams of ai that beam i halo the level and doors
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Post by HK-47 »

Or atleast make a new bsp.
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Post by jameboy »

Their are way to many ai mods. You could have also colered the spartans red and blue. You gave some effort though so ill give it 7/10

Edit: No offence its just that I havent played it yet so I dont know how good it is. I'm on my computer that doesn't have halo.
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Post by M9 HE-DP Grenade »

too many AI mods add something else to make it special other wise it's just another AI map
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Post by llamaboy772 »

It's kind of funny, my one AI mod spawned about 20 other AI mods.
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Post by [RLG] El Crappio »

Actually, when I was working on Grunt Attack I didn't even know about yours, I was making Grunt Attack for it to be converted.

Well, the maps cool, but ya, Llama's is better. Maybe something differant than Spartans? Everybody is making maps with them. Its cool to modify things from Bungie, it can help you on making custom content. I, would love to see Red vs Blue Flood.
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Post by Diablo65 »

Please Lamaboy, stop saying you started the AI mod craze. The reason they started to appear more frequently is a mix of several good tutorials for how to do them, and just general realization that you can make an (simple) AI mod easily... Your mod probably had nothing more than a minor impact on this "craze", but no more than a minor one.

Back on topic, you should put a little more work into it. This probably didnt take that long for you to make, so I say double or tripple the time you've used so far, maybe add some custom content, and Im sure it will be a good mod. :) Not saying it's bad now, Im saying it can get lots better. :wink:

Oh, and I'll go with the rest of the crowd and say colour the spartans. If you dont know how to do this, Open up Guerilla, and open the Cyborg Actor Variant tag. Scroll to the bottom of the tag and look for "change colour". You will see two boxes, probably white. Klick them and pick a colour from the pallette. The top colour will be the main colour, and the bottom box sort of tints the armour. (For Elites, The top box controls half of the armour parts, the bottom one the other parts and tinting. You can get venom green Elites this way. :P ) Go to file - Save as... and save it as whatever you like. Add your new actor variant tag to your map as usual. Voila. :P
(Also works for Grunts and Elites.. Might do for others as well.)
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Post by llamaboy772 »

Please Lamaboy, stop saying you started the AI mod craze. The reason they started to appear more frequently is a mix of several good tutorials for how to do them, and just general realization that you can make an (simple) AI mod easily... Your mod probably had nothing more than a minor impact on this "craze", but no more than a minor one.
I didn't say I started it, I just said it was funny that like 20 popped up after. Back on topic, use a different map then beaver creek. I have never seen AI in prisoner, why don't you try that?
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Post by jameboy »

I made an elite mod on ratrace. I just never decided to release it.
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Post by Offspring »

oooo...aaaaa....looks like a 15 minute ai mod to me...try making your own maps...

here i got you one step closer to making one:
http://ghost.halomaps.org/tutorials/
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i tride

Post by darthspartan »

before i made any ai mods i tride to make a map but after along time and still geting no where i gave up
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i fixed up

Post by darthspartan »

i learned a lot in the past week and fixed up my map no spartan ai i have flood infection thatspan in stream and on the roofs with elite grunt and marine ai the marines have no wepons but eletes and grunts do the flood eat the grunts but elite have sheild so it takes a lot


[/url]http://files.filefront.com/THE_FLOODrar ... einfo.html


hope this ones beter
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Post by llamaboy772 »

Dude, different map :!: beavercreek has already been done.
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Post by Diablo65 »

Hardly matters as long as there are some major changes / Great-tacular (No, that's not a word children) AI. I do agree though, another map would be dandy.

EDIT: Forgot to evaluate the new version. This looks (Havnt' tested yet) much better, it's a big improvement from your Spartan AI, And has some variety to it. I will make a second post once I've tested this tomorrow, and tell you any potential ideas for improvements. Good job at any rate, mate.
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Post by DRL333 »

Hmmm, I wander what an AI mod to Hugeass would be like.
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Post by jameboy »

There is already a way to add snipers to hugeass without modding it. IN the dev console type "ai_spawn red_sniper" no quotes and it will spawn a sniper at red base.
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Post by Sombody123 »

jameboy wrote:There is already a way to add snipers to hugeass without modding it. IN the dev console type "ai_spawn red_sniper" no quotes and it will spawn a sniper at red base.
U have 2 rip the tags and then script that.
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