Truth and Reconciliation COOP
- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
A Download Link Replacement
I Agree,
I would love to play this mod with my friends. =) It's better than the Silent Cartographer. Anyone have an alternative link? or take the time to make one, please?
I would love to play this mod with my friends. =) It's better than the Silent Cartographer. Anyone have an alternative link? or take the time to make one, please?
- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
Not for nothing but i have done this to many maps and the AI are not syncing if theyre not moving. One player will see them move and the other see's whats known as dummy AI. All you need to do is open a SP map in Ahobo and place spawns in. Watch out though some cutscenes lock up but i found ways around this to. And if anyone dares say i didnt i will upload all my videos from having 4 ppl in coop playing together.
Watch The Library Here:
http://www.youtube.com/watch?v=iwkwgHdKtoE
Watch The Library Here:
http://www.youtube.com/watch?v=iwkwgHdKtoE
Malolo420 wrote:If you just place spawn points there will duplicated bipeds. One thats invincible and no gun, and the other normal one, and If the duplicate is there the normally one normally shoots at it, thus making AI only fight eachother and end up getting shot by people who are shooting at eachother with out seeing it. and if you just place spawns the ai will roam after they've spotted an enemy and he goes out of site, or when they try to dodge nades or vehicles. Mine dont.
I have a MP map that Thinkreddie and I tested with moving AI a long time ago, if anyone wants it to see what I did, let me know.
I used an AI/vehicle tag combo.
I used an AI/vehicle tag combo.
http://www.customcrysis.com Crysis mapping / modding site under development.
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- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
I dont understand why people are still arguing over whether ir can be done or not....?
Doesn't any of the new modders look at what is already out here, before just going off to try and reinvent the halo-modding "wheel" from scratch every year or so?
It's Deja Vu all over again.
Doesn't any of the new modders look at what is already out here, before just going off to try and reinvent the halo-modding "wheel" from scratch every year or so?
It's Deja Vu all over again.
http://www.customcrysis.com Crysis mapping / modding site under development.
The Link doesnt work, and on Halomaps.org, the only thing I could find was this, http://hce.halomaps.org/index.cfm?fid=858, but that is only 19.3 mb, which is a little small isnt it ??? Please could you post a link to it, unless it is http://hce.halomaps.org/index.cfm?fid=858.
Thanks
P.S. If there are any other maps like this (co-op SP map) could you post a link to them .
Thanks
P.S. If there are any other maps like this (co-op SP map) could you post a link to them .
Because BSP switching doesn't sync.Exige240R wrote:The Link doesnt work, and on Halomaps.org, the only thing I could find was this, http://hce.halomaps.org/index.cfm?fid=858, but that is only 19.3 mb, which is a little small isnt it ??? Please could you post a link to it, unless it is http://hce.halomaps.org/index.cfm?fid=858.
Thanks
P.S. If there are any other maps like this (co-op SP map) could you post a link to them .
also I'd like to see more links.
Shock120 on XLink & XBC